Page 1 of 3 123 LastLast
Results 1 to 10 of 30

Thread: Fantastic. More of this, if you please..

  1. #1
    Join Date
    May 2009
    Location
    In a bunker, South Carolina
    Posts
    270

    Default Fantastic. More of this, if you please..

    Quote Originally Posted by Dawnseeker
    We recently changed a mechanic that allowed players to easily gain large amounts of Prestige by attacking high value targets with low value troops troops. This was not announced beforehand because we did not want to give information on the exploit before it was corrected.

    This change will have absolutely no effect on players who play the game normally. We are continually working to keep the playing field even and protect the efforts of players who are working within the game rules!

    Thanks to the many players who reported this! Remember, if you feel there is an exploit or unfair mechanic, you can always contact an Evony Representative, but please don't post exploit information in the forums.

    Thanks again!
    Perfect.
    Exploit identified: suicide troops
    Fixed: Patch corrects faulty mechanics
    Explained: To avoid emulation of the exploit, details were withheld to protect game integrity.

    Things are beggining to look a lot better.. thank you.. keep it up.

  2. #2
    Join Date
    Apr 2009
    Location
    Houston, TX
    Posts
    359

    Default

    too bad they can't figure this stuff out beforehand, oh well...
    Server 3
    Name: Kelevera
    Alliance: Vitalia

    *Pimps don't commit suicide*

  3. #3

    Default

    This is another one of those things it is rather hard to call an exploit, as like many things, the game actually forces you to send low level troops specifically to be slaughtered.

    Goal: Get medals
    Required strategy: Get a healthy chunk of your men killed, otherwise the medal drop rate will nose dive.
    Action: Suicide troops.

    Additionally, one of the things that ticks me off is that they fixed the prestige gain from this tactic, WITHOUT removing the need to use this tactic. If you want to get a rose medal from a level 1-3 lake, you are still going to have to send a tiny group of warriors to their death rather then a fair bit of archers that can dispatch the enemy safely.

    Prestige is a meaningless number. Sure, people use it for ranking but even as a ranking it is rather artificial.

    Having to get thousands of troops killed to up the medal drop rates instead sending an army of quality is not meaningless. Okay, people realized that there was actually a way to farm the fact that Evony rewards you for fighting stupid, and punishes you for fighting smart.

    But instead of just removing one of the rewards for fighting stupid, (while leaving the other.) wouldn't it have been better to reward good tactics and punish bad?

  4. #4
    Join Date
    Apr 2009
    Location
    Houston, TX
    Posts
    359

    Default

    you would think it would be that simple to reward good tactics...all I can say is with the way things go in this game a 1kk prestige player is no better than a 100k prestige player and thats a fact jack!
    Server 3
    Name: Kelevera
    Alliance: Vitalia

    *Pimps don't commit suicide*

  5. #5
    Join Date
    May 2009
    Location
    In a bunker, South Carolina
    Posts
    270

    Default

    Quote Originally Posted by kassikas View Post
    This is another one of those things it is rather hard to call an exploit, as like many things, the game actually forces you to send low level troops specifically to be slaughtered.

    Goal: Get medals
    Required strategy: Get a healthy chunk of your men killed, otherwise the medal drop rate will nose dive.
    Action: Suicide troops.

    Additionally, one of the things that ticks me off is that they fixed the prestige gain from this tactic, WITHOUT removing the need to use this tactic. If you want to get a rose medal from a level 1-3 lake, you are still going to have to send a tiny group of warriors to their death rather then a fair bit of archers that can dispatch the enemy safely.

    Prestige is a meaningless number. Sure, people use it for ranking but even as a ranking it is rather artificial.

    Having to get thousands of troops killed to up the medal drop rates instead sending an army of quality is not meaningless. Okay, people realized that there was actually a way to farm the fact that Evony rewards you for fighting stupid, and punishes you for fighting smart.

    But instead of just removing one of the rewards for fighting stupid, (while leaving the other.) wouldn't it have been better to reward good tactics and punish bad?
    I duno.. I'd think the reward is the medal.. when it drops.. and lost troops are just chalked-up to being the cost of conquest. /shrug

    But yeah, I see your point.

    /edit/
    I think prestige should be gained from PvP attack and defense. Honor is useless, give prestige instead.. with a scaled down reward for each wave, over time.. to keep people from alliance-kicking and farming each other for Prestige.

    Or, just do away with it all together...
    Last edited by ByronXAN; 06-21-2009 at 02:10 AM.

  6. #6

    Default

    I think you're off about needing to lose troops to gain medals. I have gained hundreds of medals in the last couple weeks without losing any troops. I think you're just having bad luck.
    Laxmiddie
    Vice Host of Faction
    Server 9

  7. #7
    Join Date
    May 2009
    Location
    Melbourne, Australia
    Posts
    1,045

    Default

    Over the past few days farming lvl 4 and 5 barbs, i havent had no losses and from about say 20 attacks a day i will walk away with 12-15 medals

  8. #8
    Join Date
    May 2009
    Location
    Alusair cave
    Posts
    2,639

    Default

    Medal drops aren't determined by how many troops of your own are killed, it's determined by how many enemy troops you kill.
    It's all Rodri's fault.

  9. #9

    Default

    Medal drop rates, theoretically, work on total losses on both sides. I.E if the enemy has 5000 troops, and you have 5000 troops, You will have a higher medal/item drop percentage if 4500 of your troops are killed, and a lower medal drop percentage if 0 of your troops are killed.

    Thus the game punishes good tactics and rewards foolish errors.

    This becomes a really big problem for people trying to get their first couple of titles, as they are generally farming valleys level one and two. I.E lakes for roses and lions.

    If you send in, say 500 archers, your drop rates will be minuscule because only 50 or so troops enemy will have been killed, along with none of yours, which is at the very bottom at the minimal required dead for a drop spectrum.

    The same thing they put in place to prevent scouts from getting medals from empty valleys.

    If however you send in say 70 warriors, and get 50 of your own people killed needlessly, you will find your required medals much quicker.

    If you wish to test this theory, farm 20 level 2 NPC with ballista, and then with the minimal number of required warriors. You will not only find far more medals the second method, but they will be of a higher quality.

    That is the most inexpensive way to do the experiment.

  10. #10
    Join Date
    May 2009
    Location
    Australia
    Posts
    4,521

    Default

    Saying something loud or often doesn't make it true.
    I get plenty of medals without sacrificing troops.
    I also have never seen a successful "rainbow" attack. (so many thousand of X unit and 1 of averything else)
    There are a lot of misconceptions in these forums and I tell my alliance to trust nothing they read here.
    I wish people would just start to accept that they do not know all the game mechanics.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •