Quote Originally Posted by Vecius View Post
What is REALLY strange though, is that in an exercise sim of 4000 pike vs 3000 cav, the pike win, but add a SINGLE archer to the ATTACKERS, and suddenly they lose harshly. My theory on this is that there is actually a bug in the system that causes enemy units to use attack coefficients from the highest available combo (even though the cavs don't attack the archers, theyre using their increased archer coefficient in the damage dealt to the pikemen, its the only reason I can come up with that so many more pikemen get killed faster when you add an archer), and the attackers coefficient uses the lowest possible one (in the initial battle, which ended in 3 rounds, the pikemen would have had to do far more damage a turn assuming they lose numbers each round to do an average of 1000 damage/turn), which explains why only like 800 cav die in the second scenario.

Wierd stuff.
You know, I've seen some weird stuff too. For example, when I attack a certain level NPC with, say, 30K archers and x ballistas and y catapults, I get a certain number of archer losses.

BUT, if I attack the same level NPC with 30K archers and 2x ballistas and 2y catapults, for certain large values of x and y I will see siege losses even if the level of the defending hero is lower. These siege losses are not offset by archer losses.

This makes absolutely no sense to me. If I keep everything constant, and I send more units into battle, I should see fewer casualties - not more.

It is weird.