Quote Originally Posted by Vecius View Post
My reason for it is that if you exercise a catapault vs another catapault, it takes them 2 turns to kill each other, so the first turn must have them too far apart still, while 1 ballist vs 1 ballist ends in the first round, meaning that the ballistas move 200 spaces closer on the first turn and can see each other, but the catapaults move 160 spaces closer but don't, so the buffer has to be something bigger than 160, or some other weird system.)
Yeah - I guess 1 catapult vs 1 catapult in 2 rounds is bizarre. Heck even battering ram vs battering ram ends in 1 round.

Speaking of weird how about 1 catapult + 1 worker versus taking 2 rounds? Or 1 catapult + 1 battering ram versus taking 2 rounds?

Here's one possibility. Catapult does not target any troops except for opposing worker and battering ram in round 1 - though it probably does target wall defenses. No need to claim weird starting distance by this assumption.