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Thread: Battle System Research

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  1. #1
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    Quote Originally Posted by Celegans View Post
    Yeah - I guess 1 catapult vs 1 catapult in 2 rounds is bizarre. Heck even battering ram vs battering ram ends in 1 round.

    Speaking of weird how about 1 catapult + 1 worker versus taking 2 rounds? Or 1 catapult + 1 battering ram versus taking 2 rounds?

    Here's one possibility. Catapult does not target any troops except for opposing worker and battering ram in round 1 - though it probably does target wall defenses. No need to claim weird starting distance by this assumption.
    Hmm those are good points. I think what happens in 1 catapault + 1 worker vs 1 catapault is that the two catapaults move 160 closer on the first turn; but still aren't in range, so the defender catapault shoots the only thing it can see, the worker / battering ram. Then they move one step closer again, and now they do see each other so they double KO each other. Interesting though.

    And yeah, claiming there is a total distance of 5000 in the field IS pretty pointless, since you could technically say a battlefield is 1,000,000 spaces long with the midpoint at 500,000 and still get the same result. The reason I put that there is because I assume traps and abatis and etc. are counted as existing at the very far edge of the battlefield, but can still hit the whole battlefield, and since they have 5000 range, it wouldn't make sense to have 5001 or more range since TECHNICALLY, if a unit existed that had enough range to start outside the 5000 unit field, it may be outside targetting range of the traps and stuff (even though there isn't any possible way any unit could do that).
    Last edited by Vecius; 06-29-2009 at 12:01 AM.
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  2. #2

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    Quote Originally Posted by Vecius View Post
    Hmm those are good points. I think what happens in 1 catapault + 1 worker vs 1 catapault is that the two catapaults move 160 closer on the first turn; but still aren't in range, so the defender catapault shoots the only thing it can see, the worker / battering ram. Then they move one step closer again, and now they do see each other so they double KO each other. Interesting though.
    Well - did you try 1 catapult + 1 warrior? Or archer or pikeman or other units? I ask because in those cases, battle lasts more than 2 rounds - i.e. catapults did not attack those other units in round 1 and did nothing obvious before killing each other in round 2.

    Here's another funny one. Try 2 catapults versus 2 catapults (3 rounds). Or 30 catapults versus 30 catapults (6 rounds). That smells like defense bonus - catapults are not good at killing each other - rather than weird range issue.

  3. #3
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    Quote Originally Posted by Celegans View Post
    Well - did you try 1 catapult + 1 warrior? Or archer or pikeman or other units? I ask because in those cases, battle lasts more than 2 rounds - i.e. catapults did not attack those other units in round 1 and did nothing obvious before killing each other in round 2.

    Here's another funny one. Try 2 catapults versus 2 catapults (3 rounds). Or 30 catapults versus 30 catapults (6 rounds). That smells like defense bonus - catapults are not good at killing each other - rather than weird range issue.
    I don't quite understand, you mean like 1 catapault + 1 warrior + 1 pikemen all vs 1 catapault? And also, are you doing all this in real battles or exercise?

    Also, 2 catas vs 2 catas in 3 rnds is explainable by the defense coefficient formula: total initial damage = 600 * 2 = 1200, defense coefficient against enemy cata: -(200 / 2000) + 0.5 = 0.4, 0.4*1200 = 480 dmg done = exactly 1 cata killed in first turn.
    Last edited by Vecius; 06-29-2009 at 12:45 AM.
    You load sixteen tons, what do you get
    Another day older and deeper in debt
    Saint Peter don't you call me 'cause I can't go
    I owe my soul to the company store

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