
Originally Posted by
gummybear
It's possible the cavs jumped at the archers first and killed them. Then they charged toward the pikeman and somehow got 1 free round of fire considering cavs have more range.
Damage formulas are not important. What's useful is the size of the battlefield, and how units move around and interact with each other on said battlefield.
Yeah, the cav did kill some archers for sure, the question is why? In 95% of the cases I've seen, things will choose their target unit as the one that is the most 'potentially damaging' out of the enemies visible within their move+shoot range, and then they lock on to that enemy and fight until either the enemy dies or the attacking squad does. I have seen countless reports verifying that sending a unit of warriors or swordsmen with a unit of archers that is small enough such that the 'tank' units have more total damage potential will cause everything including enemy archers to shoot at the tanks and not the archers, but in some strange cases where units that I know have dmg multipliers are present on the defense, the theory hasn't held true.
I'm also thinking it may have something to do with the theory that any given group won't target another squad that is targetting someone else before attacking squads that aren't tied up shooting other things; for example if the offense swordsmen are fighting defense swordsmen, then the defensive archers may 'ignore' the offense swordsmen since they are 'tied up', and instead target offensive archers since they may actually pose a threat to them.
Again, haven't seen enough proof to verify any one of these theories 100%, but I am positive that in MOST cases, things will target whatever has the highest value of atkValue * numUnits.
Last edited by Vecius; 06-29-2009 at 03:50 PM.
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