Page 13 of 17 FirstFirst ... 31112131415 ... LastLast
Results 121 to 130 of 164

Thread: Hate to beat a dead horse but wtf devs? Why even allow us to attack other players?

  1. #121

    Default

    Quote Originally Posted by Knuckles View Post
    only in a one on one situation. if you got an alliance on you then they are just going to laugh at the warehouses as they tear them down.

    Plus you have to be at the computer for them to be viable or when conquered the victor has all that loot in his new city sitting there.
    This is another thread but this comes down to play style.

    I don't build armies to conquer. I build them to defend. I don't build cities to Conquer. I build them to defend. I don't play Evony to PvP and to only PvP. This is why the walls were changed. I am most people who came to Evony. Came to build some cities, experiment, try things out and just waste time.

    It seems the Devs agree becasue last time I looked, they gave my walls 10, Archery 10 precident and you can't npc that city no matter how much you would like to. It has Walls 10, Archery 10. You can hate the devs, you can hate me. I don't care, I doubt the devs do either. You can adjust as\nd enjoy a different kind of game or you can cry and complain and be stuck with obselete cities and armies.

  2. #122

    Default

    Quote Originally Posted by mythosgeek View Post
    i was thinking about this precious age 2 that has so many people still playing

    if they dont do some major overhaul in age 2 the game is cooked

    i KNOW im not the only bored of looking at my army and realizing i have 1 of every infrantry melee unit and 50k archers 20k ballisats and 5k catapults

    range is TO godly to conter it they need to lower damage and geive melee unit like swordsman (which are supposed to be good against archers) more health and armor
    Additional research is the easiest I can come up with. Unique to the troop. So each unit has a unique counter balance that makes them have advantage.

    Archery is range for ranged units. Not a ranged unit, you are now 1 stack below everything that is.

  3. #123

    Default

    Lara, the point wasn't to 'prove it could be done' the point was to prove that you have no idea of the current limitations and abilities of the armies possible under current game mechanics, mostly because you have never tried to play the PvP part of the game.

    Not an insult, just fact.

    Because you have no idea of the current limitations and abilities of the armies possible, your perspective on such things is actually counter productive to your desired goal, which is a level playing field between aggressive players and carebears.

    Right now because of the current game mechanics, I am invulnerable the moment I step out of newbie protection. It is just that simple. In order to take me out a player would have to buy a thousand coins, take 200 spins on the wheel, and get something like fifty mech bats. And thats on day one. On day five? It is mathematically impossible to capture me without an entire alliance coming after me willing to die by the hundreds of thousands.

    And in a week? It is over. There are just not enough people within 12 hours march time to take out my capital city.

    This creates two problems. 1, this means I can not attack other aggressive players. Making it impossible for me to attack people with strength means my only targets are those without it. 2, unlike the old days, a the people who come out of newbie protection with me do not have the ability to team up and take me out.

    Removing the wall buff and allowing people to send unlimited armies wouldn't hurt newbies and carebears at all, as they can still be crushed by aggressive players with the wall buff and rally point cap. It would however be a devastating blow to aggressive players, because 200k archers and 50k ballista would no longer be a defensive 'I win' button. Even 500k ballista and 1 mil archer armies wouldn't be a defensive 'I win' button if you let allies combine their armies with an intelligent change to the camp feature.

    These efforts to protect the newbie and the carebear have backfired, and the only real way to protect them is to 1) allow the players with huge armies to attack each other and 2) reward them for it.

  4. #124

    Default

    Quote Originally Posted by kassikas View Post
    Lara, the point wasn't to 'prove it could be done' the point was to prove that you have no idea of the current limitations and abilities of the armies possible under current game mechanics, mostly because you have never tried to play the PvP part of the game.

    Not an insult, just fact.

    Because you have no idea of the current limitations and abilities of the armies possible, your perspective on such things is actually counter productive to your desired goal, which is a level playing field between aggressive players and carebears.

    Right now because of the current game mechanics, I am invulnerable the moment I step out of newbie protection. It is just that simple. In order to take me out a player would have to buy a thousand coins, take 200 spins on the wheel, and get something like fifty mech bats. And thats on day one. On day five? It is mathematically impossible to capture me without an entire alliance coming after me willing to die by the hundreds of thousands.

    And in a week? It is over. There are just not enough people within 12 hours march time to take out my capital city.

    This creates two problems. 1, this means I can not attack other aggressive players. Making it impossible for me to attack people with strength means my only targets are those without it. 2, unlike the old days, a the people who come out of newbie protection with me do not have the ability to team up and take me out.

    Removing the wall buff and allowing people to send unlimited armies wouldn't hurt newbies and carebears at all, as they can still be crushed by aggressive players with the wall buff and rally point cap. It would however be a devastating blow to aggressive players, because 200k archers and 50k ballista would no longer be a defensive 'I win' button. Even 500k ballista and 1 mil archer armies wouldn't be a defensive 'I win' button if you let allies combine their armies with an intelligent change to the camp feature.

    These efforts to protect the newbie and the carebear have backfired, and the only real way to protect them is to 1) allow the players with huge armies to attack each other and 2) reward them for it.
    I have tested the battle mechanics. I understand the wall that is walls. (No pun intended)

    The people who barbed 3 of our most active players main cities have Walls 10 and Archery 10. I can't conquer them. Trust me, I have tried. I cant do it. You saw the screenshot. I have Archery 10. I still can't beat them. It does suck but I understand that this was not put in place to prevent me from getting payback. It was put in place to retain players.

    Most of the people this patch are driving out are a liability to the game. You see it with my 4 stupid Warehouses. 1 city has 4 warehouse. Lara is a dumb stupid noob. Doesn't know how to play. Narrow minded, self centered people who ignore the 20,000 variables and refuse to expand thier idea of a video game, over 4 silly little warehouses. Would any game really miss people like that?

  5. #125
    Join Date
    May 2009
    Location
    California
    Posts
    258

    Default

    The wall range bonus does NOTHING for new or weak players. Actually it does nothing for players under 200k prestige. Learn to understand this.
    Server 6, Matricks

    Standard Battle Reports thread: I scouted and put these amounts into Exercise and got 0 losses. Then I attacked and all my forces died! Wtf!

  6. #126

    Default

    Quote Originally Posted by Lara Croft View Post
    Most of the people this patch are driving out are a liability to the game. You see it with my 4 stupid Warehouses. 1 city has 4 warehouse. Lara is a dumb stupid noob. Doesn't know how to play. Narrow minded, self centered people who ignore the 20,000 variables and refuse to expand thier idea of a video game, over 4 silly little warehouses. Would any game really miss people like that?
    In this case, I would respectfully disagree.

    I do not believe that the aggressive behavior exhibited by the players who capped the cities of 3 people in your alliance are a "liability."

    DS has explained that it was always the intent of the game designers that there would be PvP in this game - over cities, over valleys, and over resources.

    You may label the three aggressors as a liability because three of your alliance mates may have left the game, but players being eliminated is a fact of life in Evony - it's a war game.

  7. #127

    Default

    Quote Originally Posted by EvNoob View Post
    In this case, I would respectfully disagree.

    I do not believe that the aggressive behavior exhibited by the players who capped the cities of 3 people in your alliance are a "liability."

    DS has explained that it was always the intent of the game designers that there would be PvP in this game - over cities, over valleys, and over resources.

    You may label the three aggressors as a liability because three of your alliance mates may have left the game, but players being eliminated is a fact of life in Evony - it's a war game.
    It is. I don't think the devs really expected such a small percentage of the people playing to get so much ahead of the general game community though. In so doing, they then went about, on a rampage that forced huge blocks of the playerbase away from the game and did so in a very short time. Player elimination is a part of any open PvP game. Just not that early and on the scale it has been done. Honest? I think the damage is already done. This is very much a bandage to a gun shot wound. Even if they stop the bleeding the bullet is still in there.

  8. #128

    Default

    Quote Originally Posted by Lara Croft View Post
    I have tested the battle mechanics. I understand the wall that is walls. (No pun intended)

    The people who barbed 3 of our most active players main cities have Walls 10 and Archery 10. I can't conquer them. Trust me, I have tried. I cant do it. You saw the screenshot. I have Archery 10. I still can't beat them. It does suck but I understand that this was not put in place to prevent me from getting payback. It was put in place to retain players.

    Most of the people this patch are driving out are a liability to the game. You see it with my 4 stupid Warehouses. 1 city has 4 warehouse. Lara is a dumb stupid noob. Doesn't know how to play. Narrow minded, self centered people who ignore the 20,000 variables and refuse to expand thier idea of a video game, over 4 silly little warehouses. Would any game really miss people like that?
    This game is about PvP. Without PvP, this game game is just an agonizing slow version of simulation games put out in the early nineties. Heck, there is a flash game called Divine Generals released in January that has almost the exact Evony game play, only without the PvP and a highly accelerated rate.

    And yes, having four warehouses is indeed quite foolish. Warehouses do not protect you from attacks, barracks and activity do that. Those four warehouses could be four level 4 barracks pumping out an archer on an average of less then every thirty seconds. Logging in four times a day for three seconds every time you get home to put your resources into building archers and selling off any excess would have stopped any raiding attempts and made you pretty much invulnerable by now.

    This kind of thing is where the discrepancy between carebears and aggressive players comes from. Lets say building well balanced cities under newbie protection can produce X amount of player strength.

    Taking a hard look at the market and coming up with a the basic strategy of 'I think I will make only enough cottages to give me 6k extra population, and build sawmills in all of my production slots save three.' will make a player dozens of times stronger then X.

    Without actually doing anything. Before PC and NPC raiding, before market fixing and other high end strategies the strategic or specialized player has already extended the performance gulf between them and the balanced player to a point where the balanced player has no hope to over take them.

    They have more troops.
    They can replace troops faster.
    They can afford to max out their techs quickly.
    They can afford to feed more troops.
    Their buildings will be maxed out faster.

    The only way to take that out of the game is to remove development options from the game, I.E give everyone clone cities, or to remove PvP from the game.

    Either option removes any incentive to buy coins.

    Strategic players will always stomp balanced players who indignantly refuse to adapt dispute the fact that their strategy has proven an abject failure time and time again.

    As for which kind of players the game is better off losing, I would say that players willing to adapt to game changes, so long as actually playing the game is still possible, are far more valuable then those who demand the game change to suit their playstyle.

    But all that is besides the point. The only thing PvP centered players are asking for is the ability to PvP with other PvP centered players, rather then only the carebears.

    We are quite tired of stomping you into the ground.

    We want to leave you alone, other then maybe the occasional raid, but Evony will not let us attack anyone but you. Trying to get Evony to make it so that no one has an army bigger then yours will only back fire. We will always find a way to be far stronger then you.

    Besides, if the aggressive players are killing each other because they are a) able to do so and b) have an incentive, their armies will be smaller then now, because they will be attacking people who can inflict major losses upon them.

    That only makes the carebear turtle more viable.

  9. #129

    Default

    Man that was fun to spend 2 hours reading this thread. Almost every single post made a valid statement. There are like eighteen different sides you can take to this "problem". That's all for now.

  10. #130
    Join Date
    Apr 2009
    Location
    California
    Posts
    309

    Default

    I just want to add that the game has been evolving since the beta, right? So things are going to change and so what if it takes most people multiple waves to overcome walls defenses and troops... It should for crying out loud...you can attack with 125K in one wave but you can have many many more defending.... Plus, the higher the level wall the better defenses, of course that makes sense...

    Plain and simple, you need a larger attacking army now then you used to, this isnt all that bad.

    Wouldn't you want your main city or you favorite city to be difficult to overtake? (nerding it up here) Like the final city they fight from in Lord of the rings...those defenses where crazy and had awesome range..think about it...

    Is the game getting to difficult now? I dont think so... Its more involved maybe, but then again maybe this game just isnt for everybody...

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •