
Originally Posted by
kassikas
Lara, the point wasn't to 'prove it could be done' the point was to prove that you have no idea of the current limitations and abilities of the armies possible under current game mechanics, mostly because you have never tried to play the PvP part of the game.
Not an insult, just fact.
Because you have no idea of the current limitations and abilities of the armies possible, your perspective on such things is actually counter productive to your desired goal, which is a level playing field between aggressive players and carebears.
Right now because of the current game mechanics, I am invulnerable the moment I step out of newbie protection. It is just that simple. In order to take me out a player would have to buy a thousand coins, take 200 spins on the wheel, and get something like fifty mech bats. And thats on day one. On day five? It is mathematically impossible to capture me without an entire alliance coming after me willing to die by the hundreds of thousands.
And in a week? It is over. There are just not enough people within 12 hours march time to take out my capital city.
This creates two problems. 1, this means I can not attack other aggressive players. Making it impossible for me to attack people with strength means my only targets are those without it. 2, unlike the old days, a the people who come out of newbie protection with me do not have the ability to team up and take me out.
Removing the wall buff and allowing people to send unlimited armies wouldn't hurt newbies and carebears at all, as they can still be crushed by aggressive players with the wall buff and rally point cap. It would however be a devastating blow to aggressive players, because 200k archers and 50k ballista would no longer be a defensive 'I win' button. Even 500k ballista and 1 mil archer armies wouldn't be a defensive 'I win' button if you let allies combine their armies with an intelligent change to the camp feature.
These efforts to protect the newbie and the carebear have backfired, and the only real way to protect them is to 1) allow the players with huge armies to attack each other and 2) reward them for it.
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