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Thread: Hate to beat a dead horse but wtf devs? Why even allow us to attack other players?

  1. #61
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    Unfortunately not even money can buy victory

  2. #62
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    They want to keep this wall defense buff going and they think that this is balanced, that's fine, what they need to is allow attackers to cooridinate attacks and join their forces together. Then this becomes an alliance game where teamwork is involved. I'm fine with that.

    Just have the ability to use camp time to corrdinate attacks that will automatically join forces if 5 minutes apart OR have an option to merge attackers as long as they're within that time frame.

    I'd be happy with that.

    If you want to talk realism, doesn't it seem very realistic for multiple armies to be attacking castle walls on all sides. This is a siege game isn't it?

    "Science without religion is lame, religion without science is blind" ~Einstein
    "lol well wine usually helps boost the wood"~LG
    "Today a young man on acid realized that all matter is merely energy condensed to a slow vibration, that we are all one consciousness experiencing itself subjectively, there is no such thing as death, life is only a dream, and we are the imagination of ourselves. Heres Tom with the Weather."~Bill Hicks

  3. #63

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    Quote Originally Posted by DevanLeigh View Post
    Now, I dont mean to sound cross, but... DONT JUST SEND ARCHERS!!!!!

    I will not tell you how, but one wave vs, 16633 Archer towers and 50K archers... (all research's are level 10 on both sides) Attacker (me) will win every time...
    50K archers? 50K archers? Has your cheese at very long last slipped completely off of your cracker?

    Who cares about 50k archers? That isn't an army under this game's standards, thats the kind of force newbies cobble together on servers that are only three weeks old. Heck, given the popularity of ballista these days, most of those 50k armies will be supported by ~30k ballista even by newbies.

    On a side note, like everyone else, Please hold the phone, I am calling BS.

    Anyway, back on track, 50k archers? I do not want to Godzilla my way through newbie cities, I want to take on people with some actual power.

    And thats hundreds of thousands of archers, tens of thousands of ballista, and rainbows seven deep and thousands wide.

    50k archers. Pfft. Thats like the daily production of two cities.

  4. #64
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    Quote Originally Posted by EvNoob View Post
    Chino, I believe you may have missed the point. Attacks were already coordinated. But with the defensive range boost, coordinated attacks are now just mass suicide pacts.

    This wave was expected to have a 100% casualty rate. However, what was not expected was the abysmally low number of casualties the defender experienced. As the OP stated, other 100K waves were already en route by the time this wave hit.

    How many 100K-125K waves would it take to dislodge this relatively modest defense? It would probably take hundreds of waves because the casualty ratio is so lopsided. And yes, that defense is modest, I can summon a defense an order of magnitude greater than this defender without even relying on an alliance.

    Defense is ridiculously overpowered. That range boost has to be mitigated.
    You missed my point. Probably didn't read all of my post. I am on the side of NERF DEFENDERS plz. I said IF the devs will NOT make the change to remove the imbalance the defenders have plz allow attackers to MERGE armies. As in the same effect when multiple defenders MERGE for reinforcements? Catch my drift?

    I had posted a battle report where I lost over 100k archers only within the last two weeks and the defender lost almost nothing. I, too have seen this with my own eyes. And I too have experienced the "suck" that is being an attacker in the current state of the game.
    Last edited by chinothepony; 06-22-2009 at 10:35 AM.

    "Science without religion is lame, religion without science is blind" ~Einstein
    "lol well wine usually helps boost the wood"~LG
    "Today a young man on acid realized that all matter is merely energy condensed to a slow vibration, that we are all one consciousness experiencing itself subjectively, there is no such thing as death, life is only a dream, and we are the imagination of ourselves. Heres Tom with the Weather."~Bill Hicks

  5. #65

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    Quote Originally Posted by chinothepony View Post
    You missed my point. Probably didn't read all of my post.
    You are correct - I did misinterpret your post. My apologies.

    That there are so many idiotic explanations in this thread that I had mistakenly lumped you into the wrong group.

  6. #66

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    Quote Originally Posted by DevanLeigh View Post
    Now, I dont mean to sound cross, but... DONT JUST SEND ARCHERS!!!!!

    I will not tell you how, but one wave vs, 16633 Archer towers and 50K archers... (all research's are level 10 on both sides) Attacker (me) will win every time...
    um... 17k towers and 50k archers? yeah I can believe you have taken that out, the problem is i don't want to be fighting people who have 50k archers as a defence. If they do, they are either off-line or small.
    How do you attack 150k archers 16k towers, 100k swords, 200k warriors, 80k cav and 50k lista?
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  7. #67
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    Quote Originally Posted by EvNoob View Post
    You are correct - I did misinterpret your post. My apologies.

    That there are so many idiotic explanations in this thread that I had mistakenly lumped you into the wrong group.
    Actually going back to my post, I don't think I made it really clear too. I shoulda used merge and not coordinate.

    But once again I'll say that this is the only true change I care about. You should not be punished for being an aggressive player in this game. Everything about this game promotes the army. I'd rather have it back to the day fortifications were worthless then this side of the curve.

    The wall change let's people not even bother to build themselves up to be safe.

    "Science without religion is lame, religion without science is blind" ~Einstein
    "lol well wine usually helps boost the wood"~LG
    "Today a young man on acid realized that all matter is merely energy condensed to a slow vibration, that we are all one consciousness experiencing itself subjectively, there is no such thing as death, life is only a dream, and we are the imagination of ourselves. Heres Tom with the Weather."~Bill Hicks

  8. #68
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    I think the main problem is we're still using the old battle tactics. We'll have to figure out what works against the new walls. Obviously, sending mass archers with 1 of the other troops as fodder isn't the way to attack now.

  9. #69
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    Ive seen the all archer approach

    Ive seen the half archer half mix of troops approach

    I've seen the all mech approach

    I've seen the equal mix of everything aproach.

    all of these where 1,250,000 troops completely destroyed on lvl 10 walls and causing 10% [or in most cases MUCH less] casualties to the defender.

    I have NEVER seen a successful battle report.

    So I say again if you can kill these lvl 10 walls with defenders and towers post proof.
    You don't need to show us the troops you used.
    Go to MS paint put a nice pretty black box covering your troop counts and post the proof you took out one of these towns.
    Last edited by NegativeZero; 06-22-2009 at 11:06 AM.
    ~SiN~

  10. #70

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    You folks askin for a proof of a successful attack are too funny. That's why you won't get any reports. We just don't want to ruin the good comedy. Besides, showing you one report won't do it, as it's about the right mix of attack waves. Just for kicks, one army can plow through half a million archers under the perfect conditions.
    Last edited by Valuk; 06-22-2009 at 12:38 PM.

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