It's the Haggler's Dilemma. They start with a high price, and hope to end in the middle. Course, with too high a price you insult/scare off the attention of the one you're after. Exactly.
That's why I advocate, thinking like a game designer, when making a game suggestion. Gotta think beyond (but not forget at all) the simple concerns of a day to day player.WoW (Ghostcrawler a liason) specifically said, that they do NOT listen to the forum posters. They take things into consideration on the merged threads of proposed changes, but they do not make the game the way the player wants it. Simply because big booming voice or not, the player has no idea of the life cycle or vision of said game.



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