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Thread: Rules Clarification?

  1. #31
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    More tactics I'd like clarification on:

    *) repeatedly pillaging level 10 NPCs and gaining 500 prestige per time

    *) "forwarding" fake mail to alliance leaders which seem to indicate that some third alliance is planning on attacking them

    *) offering a gold reward for the location of a players cities

    *) taking all but one of a players cities

    *) attacking a players last city every few hours so that they cannot build any defenses, build any troops, or build up any reserves

    *) paying other players to attack someone for you? paying them with gold? paying them with real world dollars?

    *) charging real world dollars for admission to an alliance?

    *) selling off your character?

    *) prestige farming, now that the warrior-vs-barb-city bonus is gone?

    *) experience point farming?

  2. #32

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    The problem with telling us to use logic when determining whether an activity is an exploit is that much of the game does not follow logic to begin with.

    Why does 1000 archers win against 300 cavalry until you add 1 single archer on the cavalry side? Does common sense dictate that the 1000 archers would all simultaneous and individually decide to first take out the lone opposing archer?

    Much of what we accept as commonplace in this game does not follow what we would expect to witness in real life, so please don't expect us to somehow know what intended behavior is on a whim.

  3. #33
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    Quote Originally Posted by Prince Of The ColdBlooded View Post
    Actually, 27)
    ?) Placing resources in the market before you log off and in event of an attack. This does not work they can still be plundered

    ?) In event of a massive attack on a high lvl city of yours, barb the city, wait for the enemy's attack to strike and weaken or destroy all the def then retake the city.
    unless its a lvl 10 taking barb towns in pointless they are extremely poorly designed. They are nothing but farms and cotages, they don't stay the way your town was designed.

    ?) Upgrade your Town hall to lvl10 and leave everything else at low lvls, then barb the city and retake it to have lvl10 of everything (I bet this one is an exploit, though it is hard to tell)
    Barb towns are based on the lvl of the flat under the town not the town hall lvl.
    do you even play this game?

    Back on topic I think you guys missed the point of my last post OBVIOUSLY launching a DNS attack on the server is against the rules, attacking at 2am server time is within the rules, take out the stupid questions because MOST OF THEM are important and need answers, I am in support of this thread. Looking forward to a few answers here from the devs/mods
    Last edited by NegativeZero; 06-23-2009 at 01:01 PM.
    ~SiN~

  4. #34

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    *) After a player's server goes down the player learns that some people have lost armies due to the maintenance. The player takes advantage of this and claims that he/she has lost a "600k army". The player is given his/her "lost" army.

  5. #35
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    Quote Originally Posted by Kefa View Post
    NegativeZero thought that these were "stupid questions with obvious answers" for example, but the answers aren't obvious to me at all, a college-educated engineer with decades of professional experience:

    3) building towns with 18 or more barracks?
    What is the obvious answer? There's 32 spaces in a city, what if I decide to fill 20 of them with barracks and 12 with cottages and just build warriors? How is this "obvious" when we have the freedom to build what we want?
    There is your answer why would anyone think they cant build multiple barracks? I don't understand this question at all. You can build your town however the hell you want.

    6) launching an attack at 2am?
    Some might think that being attacked at 2am is an obvious unfair advantage, knowing the player is probably offline, but which time zone? People from every continent on Earth play this game, 2am for one player may very well be 9am for another and 7pm for another. Are we to know the time zone of each player and only attack them in their own time zone? The obvious answer is there is no restriction on when you can launch an attack. Come on people let's not be stupid about this.

    7) launching a major attack against a well armed opponent, then hitting the Evony server with a DoS (denial of service) attack so that they can't get online to do anything about it?
    This is the only obvious one that I see... criminal behavior enforceable by known laws. Thank you

    18) playing 10 hours per day? 15? 20?
    What if I'm on vacation and want to play 24-hours straight one day? What if the game is on in the background while I'm at work for 10hrs? Again, what is the "obvious" answer here? Maybe you meant that people should obviously be allowed to play as many hours as they want, and that's why there's no time limit on your use of the service? I can accept that, I suppose. Exactly, stupid question with a obvious answer. Now if your intention behind this question was to ask if dual accounting [the practice of having 2 or more people playing on the SAME account so as to increase the amount of time the account is played] was legal then that is the question that should have been asked. And one that should receive an answer.

    27) drawing a map by hand?
    Maybe the obvious answer is that this would create an unfair advantage, knowing where everyone is located? Or maybe the obvious answer is that this is a waste of time that nobody would possibly do? I can almost guarantee that there are sketches on paper next to many peoples' computers or even scraps of paper with co-ordinates written all over them.
    Are you serious? Drawing a map or making crib sheets on your own personal paper or computer or whatever is obviously within the rules. The question that was before this though about the method in which the information is obtained [software to query the mapserver] was defiantly an interesting question that i would like answered. The answer is probably no, as doing so can cause lag, but still an answer would be nice.

    32) giving advice to a new player in your alliance?
    Well, I would have thought the obvious answer was, "Of course you can give advice to a new player in your alliance", but now I wouldn't be so sure. If it's a "crime" to use the fact that warriors are worth less than the defenses that kill them, and that the math coded into the game gives a prestige bonus to a player who takes less loss-value than he/she inflicts in an attack, then quite possibly it's a "crime" to share that fact to someone else? Maybe some of the ones who took such gains will say, "but playerx in my alliance told me it was okay", and next thing they're punishing "playerx" as an accessory? giving advice and telling a player how to break the rules are two very different things. That being said knowing ALL the rules first is important and again I do support this thread for that reason as there have been some REALLY good question on here. There however have also been some really stupid ones [looking at you question 7]

    [some of the original content of this quote not directly pertaining to these questions has been deleted by Neg0]
    See bolded for my responses
    Last edited by NegativeZero; 06-23-2009 at 04:03 PM.
    ~SiN~

  6. #36

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    My take on all of these questions is this:

    1) any tactic that is regularly employed by r/l militaries that is generally accepted as "OK" should be allowed (attacking at 2am, while they are asleep, softening the target with small attacks before the bigger attacks arrive, etc) after all, as the saying goes all is fair in love and war.

    2) by allowing 9 seperate attacks of up to 100k troops in each city, it can be assumed by most players that they should be able to support a maximum of 8.1 million troops (9x900k). If this is more than the Devs envisioned then why don't they just set a limit on the maximum number of troops that each city can hold instead of constantly trying to adjust the NPCs until they hit upon some intangible "ideal"?

    3) As for deliberately inflating or deflating market prices, we should be realistic. My alliance has tested this and it took 5 players with over 4 million lumber all selling at an agreed price to adjust the market by .2 for 1 hour. Also, all players see the same price. If i see that the price of iron is dropping then i am going to start buying up as much as i can get and pouring it into troops which, in the long run, erases any advantage that a player would gain by deliberately lowering the price.

    4) The best way to handle potential or discovered "exploits" is to eliminate or reduce the benefit of the exploit. Then the ones that are exploiting the loophole will move on to something else and the ones that are using the tactic for a legitimate reason won't suffer needlessly. When you start to "punish" the exploiters then you turn them into whiners -and lord knows this game has enough of them as it is. (note to noobs: if you play a war game expect to get attacked -it is the point of the game after all!)

    5) As for NPC fields, if a city starts out as an NPC then it should revert to an NPC when it is abandoned. If it starts out as a player city then it should revert to a lvl 1-3 NPC and then be wiped during server maintenance. this way would keep the playing field from becoming cluttered and would also create a balance between NPC farming to support troops and creating NPC fields as a "safe zone" around a city. It would also eliminate any advantages from abandoning a city and retaking it to reap instant upgrades.

    6) Finally, special rules or restrictions should not be included to prevent people from using whatever real life advantages they may have. If someone is able to and actually wants to play this game for 20hrs a day then let them. It doesn't give them as much of an advantage as you may think because it still takes X number of HOURS for a decent number of troops to build. Also, some players happen to naturally excel at tactics and strategy. therefore I don't think it is fair for me or anyone else to suffer or get penalized just for being a better player than the person i happen to be attacking. If I wanted to play such a game i would buy a Wii.
    Last edited by LordLusid; 06-23-2009 at 08:44 PM.

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    Quote Originally Posted by NegativeZero View Post
    do you even play this game?

    Back on topic I think you guys missed the point of my last post OBVIOUSLY launching a DNS attack on the server is against the rules, attacking at 2am server time is within the rules, take out the stupid questions because MOST OF THEM are important and need answers, I am in support of this thread. Looking forward to a few answers here from the devs/mods
    Lol, i admit i dont know about the third tatic which is just a rumor throughout my alliance.

    The first one is a known and proven method to save resources. Ive used it many times before. You sell all your resources at like 1unit price. So no one will buy.

    Then you buy lumber at 0.1 unit price. So no one will sell.

    Like this, it will be offer posting and is not counted in your 'inventory'

    The second one, i think i would still have a city by the end of this method then to lose my city to an enemy.

    I would also like to add two more possible exploits:

    ?) Barbing enemy cities, the catch and release method.

    ?) Destroying enemy cities. Clearly the devs and mods do not want you to completely obilivate other ppl's accs, which is why they do not allow you to capture a person's last city. But, you can reduce a person's last city to 0 loyalty. Then, with time, the pop will go to 0, meaning the production falls to 0 too. With riots, all the resources will be sapped off.

    0pop, 0loyalty, 0resources, last city, isnt that as good as dead???
    Demons relent,
    Obey my command,
    Bring forth your fiery ocean,
    Bring forth your mighty destruction.

    MAKE THIS LAND BURN!!!

  8. #38
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    Quote Originally Posted by NegativeZero View Post

    7) launching a major attack against a well armed opponent, then hitting the Evony server with a DoS (denial of service) attack so that they can't get online to do anything about it?

    This is the only obvious one that I see... criminal behavior enforceable by known laws. Thank you

    I agree, in my opinion this one does seem cut and dry. However, because we can't seem to get the Evony team to agree on a clear cut definition (like the one I've proposed above) we need to find examples on both sides of the legitimacy line. Things which are clearly legal, things which are clearly illegal, and things which need clarification.


    However, even though (7) seems obvious, because a DoS attack presumably uses external software, what about this:

    *) launch an attack, then have everyone in your alliance send hundreds of scouts around moving resources and heroes to bring the server down


    Now this is completely within the game's software. Is it illegal? It "feels" like it should be, but when thinking about it in the greater scheme of things, I actually don't think it is. The proper fix, for an "exploit" like that, is (in my opinion) for the developers to change the game slightly to make it impossible to do that. This is what they did by adding a cool-down factor for the "declaring war" spam.

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