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Thread: Evening out the Battle System

  1. #1

    Default Evening out the Battle System

    Just posting here wanting some more ideas on how to fix the battle system. What would make it fair for both attackers and defenders while keeping competition at its peak.

    Also: The Evony team needs to change around the stats of other infanty and or the cavalry.

    To be honest, it's no fun when the only units worth making are Archers, or situationally, Cavalry. I want to see real armies, not just waves of 50K Archers and 40K Ballista with a few thousand transporters. Let's make it even! Up the stats of Swordsman or Pikeman to increase their usefulness, or give them some bonus to make them useful. Armies in the ancient times didn't just have Archers, let's see Evony have diverse armies as well.

    Also, Catapults and Rams need to be made more useful.

    Rams can be made useful by upgrading their life - or creating a special bonus against Towers. Let's be honest, arrows aren't going to do any damage against a ram. Big round boxes of wood with a massive attacking spike sticking out aren't going to be hurt by arrows. This would drastically alter defense and increase activity.

    Anyone else got any ideas?
    ~Casca
    Official Deceit-ist of Evony
    Backstabbing people since 44 BC
    Server 19|110K+ Prestige|200K Honor

  2. #2

    Default

    The biggest issue is in upkeep.
    It's really the only stat that is used in army make up.
    Range over melee is a struggle for alot of online games. We all know and hate the range kiting mage or the root, kiting druid.

    root..
    We need traps that act like a root!!
    If I have 10000 traps, your minions don't move for .. 5 rounds and my archer towers hammer them in to oblivion

    Oh right. back on topic.
    What it works out to is, Archers and Ballista are the only units that use Archery. There is no such research for say Warrior/ Sword. So when you stack everything, the only thing that isn't voided out is Archery research. If you assume everything is 10 because it will be one day, you can assume everything is one for the purpose of exercise. Cancel out this for that, the other one for the other one and it comes down to Archery.

    If you want to give each unit a unique function, each unit needs a unique research.

  3. #3
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    Default

    Actually... archer armies with meatshields were really important in medieval times...

    For instance the Battle of Agincourt... british longbowmen mowed down heavily armored French knights before they could even reach them due to their superior range... kind of like what we have here.

    Also alot of asian armies especially the mongols focused heavily on archery with every soldier being proficient with the bow.

  4. #4
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    Default

    In my thread where I give away some of the things I've figured out about the battle system, (http://bbs.evony.com/showthread.php?t=24553), near the end I propose a theory that there actually ARE damage coefficients for certain units combatting others, such as pikemen doing more damage to cavalry, cavalry doing extra dmg to archers, etc. These are pretty easily verified by checking the damage formulas I've shown to be accurate against how much damage pikemen should actually do, and seeing that the numbers seem to be inflated in certain 1v1 encounters. However, when you start throwing multiple units together, there seems to be a bug where the damage coefficients aren't applying properly, and are occasionally using incorrect damage multipliers, often lower for the attacks and much higher for the defenders.

    I think they already do intend to have more strategic units, but due to either poor programming, bugs, or a system that makes absolutely no sense, this isn't working at all like intended and is instead skewing results still.
    Last edited by Vecius; 06-22-2009 at 09:07 PM.
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  5. #5
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    Default meatsheilds

    yah but the meatsheild consisted of more then 1 swrdsman and pikeman

  6. #6
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    Quote Originally Posted by mythosgeek View Post
    yah but the meatsheild consisted of more then 1 swrdsman and pikeman
    the 1 swrdsman and pikeman usually doesnt work because of traps... all you need is to have a few traps and the traps will wipe out the rainbow 1 of each the moment they land.

  7. #7

    Default

    Quote Originally Posted by Andante View Post
    the 1 swrdsman and pikeman usually doesnt work because of traps... all you need is to have a few traps and the traps will wipe out the rainbow 1 of each the moment they land.
    That's not the point - the point is that real armies, 99.9% of the time, have a variation of infantry types.
    ~Casca
    Official Deceit-ist of Evony
    Backstabbing people since 44 BC
    Server 19|110K+ Prestige|200K Honor

  8. #8

    Default

    So, anyone else have any ideas?
    ~Casca
    Official Deceit-ist of Evony
    Backstabbing people since 44 BC
    Server 19|110K+ Prestige|200K Honor

  9. #9

    Default

    Quote Originally Posted by Casca View Post
    That's not the point - the point is that real armies, 99.9% of the time, have a variation of infantry types.
    Real armies aren't capped at 1/10th the size of the enemy armies either. Yes, a more comprehensive battle system would be fun. Feel free to design one from the ground up. If you aren't willing to put forth the effort to make some ideas why do you expect others to swoop in and save the day?

    I did have some general thoughts however, I'm not totally sure how they'd be implemented.

    There needs to be a minimum loss rule. That is to say even if your army stomps the bajeezus out of your enemy with overwhelming force, there needs to be some mechanism in play that inflicts some minimum level of casualties. And in the sense of inspiring some army variation, to negate this people would bring quantities of real meatshields to soak that up and save their archers.

    This works both for attackers and defenders (to keep the invincible cities from ruining all our days).

  10. #10
    Join Date
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    Default

    I am unsure of the anwser but agree there is no point producing other infanty and or the cavalry as they dont help with the attacks in any way. It would be better and make the game more enjoyable if more of the units were more usefull in attacking.

    Nessa

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