Evening out the Battle System
Just posting here wanting some more ideas on how to fix the battle system. What would make it fair for both attackers and defenders while keeping competition at its peak.
Also: The Evony team needs to change around the stats of other infanty and or the cavalry.
To be honest, it's no fun when the only units worth making are Archers, or situationally, Cavalry. I want to see real armies, not just waves of 50K Archers and 40K Ballista with a few thousand transporters. Let's make it even! Up the stats of Swordsman or Pikeman to increase their usefulness, or give them some bonus to make them useful. Armies in the ancient times didn't just have Archers, let's see Evony have diverse armies as well.
Also, Catapults and Rams need to be made more useful.
Rams can be made useful by upgrading their life - or creating a special bonus against Towers. Let's be honest, arrows aren't going to do any damage against a ram. Big round boxes of wood with a massive attacking spike sticking out aren't going to be hurt by arrows. This would drastically alter defense and increase activity.
Anyone else got any ideas?
~Casca
Official Deceit-ist of Evony
Backstabbing people since 44 BC
Server 19|110K+ Prestige|200K Honor
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