Quote Originally Posted by Corwin88 View Post
Again, this prestige fiasco is a hot topic, but not really the focus of this. The focus of this is the other things i see cropping up as exploits.

Town Design is one of the big ones....i see cropping up...how many barracks are in your town.

Large armies is another one. It seems as though the game was gonna allow for them considering you can field 1 mil (more if you have a war ensign), but you cannot support 80k warriors on a full 40 level 10 farms (240k if you have level 10 agriculture and a 100 pol mayor)

another post i saw concerned traveling a high level attack hero to all cities to produce units cheaply

these are the things i am concerned with as opposed to just the prestige...i have not been secretive on what i think of it...but that isn't really the issue here...the issue is what is the next "exploit" that is gonna be the big thing and what is gonna bring it about.
Large armies aren't that hard to maintain, A level 10 barbarian town captured and stocked with level 10 lakes, and a decent hero can produce 1.5 mil food an hour. Even a ''normal'' town with 37 farms and 9 swamps can produce upwards of 900k food an hour. These are large numbers of production, someone could say I'm exploiting, but they are valid and encouraged by the devs. I WILL SAY AGAIN, boosting prestige without a clear goal by using cheap strategies is cheating, exploiting, whatever, you know its wrong and there is no good defense for it. On the matter of shipping around a high level hero, that isn't clear if it's exploitive or not. Common sense says that everyone will use only one or a few heroes to develop attack in, think of it like generals, so it's automatic you would think to do this.