-
Exploits....Get real
I need the village idiots to define what exact strategies are exploitive.
Since this game is a stratigic war game, everything you do has gives and takes when it comes to developing a city and an army.
I have seen that having a mighty troop producing town is considered exploitive by some. If this is so, then why are you allowed to build as many barracks as you would like. The trade off for barracks is population, warehouses, and many other things. If you get rid of your stables and other unnecessary buildings once technology is researched to maximums, what is the problem with that. All you are doing is taking a building that does nothing to further your ability to make war and turn it into something that does. I don't think I would hear anyone complain if someone turned a stable into a cottage for population and gold production. It makes strategic sense.
As for the current supposed exploit of prestige building using warriors vs. high level NPC's...that is called fodder...the real world uses this as well to try and damage as much high dollar resources as they can for as cheap as they can. Consider the suicide bomber...is it really that much different from sending one of them in compared to sending in a bunch of warriors to die against a level 10. In essence it isn't cheating, it is good strategy.
Since we are having such a problem with what is strategy vs. what is exploitive, maybe the village idiots here can help derive a basic strategy to allow players to avoid the pitfalls of making the devs mad.
I welcome your comments.
Corwin88
Xanadu
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
Bookmarks