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Figured I'd post in this thread since the same thing happened with another game I play, only in that game it was called "experience" nstead of "prestige"
Basically, if you attacked someone 2x larger than you, and you gained stuff, you would get a load of xp. This is all well and good, save for the fact that you'd likely lose half your force. However, if you attacked someone smaller than you, and thus didn't lost a lot, you'd get hardly any experience at all. At that point, experience was a large portion of your score. Eventually they made experience a lesser part of your score, and so people could either try for experience, or try for core value, and both ways were winning strats.
For prestige to work, there needs to be a calculated amount that is gained by what you have (flats, cities, troops, buildings, research) and an amount from attacking or defending. Also, prestige should not be loseable except by loss of stuff (buildings, troops, etc) Further, prestige will forever be broken if there is a limiting factor on how much you can have. In other words, if I get level 10 on everything, there is still only a certain number of troops I can have at my city before I start eating myself dead. And there is a limit of how many things on walls. I know thise is logical for the game subject, but its whats breaking our scoring system.
Either do that, or mame the prestige based solely on core value and allow for unlimited cities.
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