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Why send ballista to crack a level 10 barb town?
Ok after reading the dead zone thread I was wondering... If it takes ballista 16 rounds to get in firing range of a level 10 wall why do people send them?
I looked over a bunch of combat reports and with a good amount of archers it takes under 16 rounds to win the battle unless too few archer were sent.
So what's the point in wasting spots on ballista if they don't reach firing range before the battle's over? Wouldn't sending just archers with 1 of each troop in the lead be a better strategy?
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