Alright, this will take some faith on the experienced players part but just bear with me and hear me out please.
Army Support
- 1. Remove the need for Mich Scripts for resources and cottages
- 2. Increase the max level of valleys (NOT NPCS) to 15
- 3. Increase max level of cottages to 12
- 4. Increase the max level of resources to 15-20
--Requirements to go beyond level 10 = Level 10 TH and level 10 Walls
--This seems extreme but, think about it. Evony is about to destroy most NPC that were player created. Having such an increase in resources will definitely give a HUGE boost to those multiple hundreds/millions of food upkeep. The cap could even increase even more but this just makes sense to me.
What will this cause?
- This will definitely create a need for Valley's. If valleys are increased in level, they would provide much more beneficial bonuses and would be essential to all players.
- It will lessen the number of stone/iron mines needed and will help newer players as well as experienced players have a more substantial food income or wood income to buy food.
Like I said, I know for a fact a lot of experienced players will hate this idea but it could work. Easily. So take it for what it's worth please.
Endgame Possibility
This has to deal with the Queen. I've thought about it for a while and here's what I've come up with.
I know there's been a lot of debate over the queen elections and this would give help to that as well.
First off, each server/world will be given a Queen.
This would give a LOT of queen entries a chance to win.
2nd Option, 1 Queen wins and appears on every server/world.
I'm sure this is what Evony intended originally, still works.
Now, this is where an endgame goal comes into play.
The queen is held captive on every server in a Level 11 NPC Castle which is randomly placed somewhere in the Evony map.
It's up to alliances to coordinate an offensive and capture the castle.
Details of the units/defenses of the castle can be figured out later, they are unimportant right now.
Queens will still stay in their respected alliances, their Name and winning Photo ONLY will be used in the NPC castle.
Queens will also not be aware of the whereabouts of the castle.
Upon the capture of the castle, the specific player to win the castle earns the following
A contest can be held to create this new unit. A couple ideas off the top of my head
- Knight ---- Powered up Swordsman with a heck of a lot better stats
- Monk ---- Regenerates 10% of the units killed in battle
Now, here's where the fun part comes in
How it works
When the castle is captured by said player/alliance the castle is then teleported to another random location within a State of the players choosing after the capture, If the player is offline while the castle is captured, it is then teleported to a random location anywhere in Evony. All defenses are refilled to capacity and CANNOT be rebuilt.
After 3 days of holding the castle a GLOBAL MESSAGE will be displayed with the new coordinates. The castle is fair game for every alliance at this point.
Once the castle is taken it is randomly teleported again, the previous alliance loses all bonuses, the player loses the title as well as the ability to create the new units.
What does this do?
- This creates a need for exploration during the 3 days. Obviously an alliance has a huge advantage if they learn the whereabouts of the castle before the global message.
- Defenses cannot be rebuilt which will eventually lead to the downfall of the castle eventually
- I propose the Embassy of the castle be level 4-7 rather than 10 so it's not crazy impossible to capture it.
- This creates an endgame for everyone, sort of like a KING OF THE HILL type aspect which never ends.
Once the defense of castles is nerfed this should be implemented
Level 11 walls + 1 archer > All of Evony player's armies combined
Anyway let me know what you think!
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