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Thread: The Devs Ruined Scouts -OR- The Devs Fixed Scouts?

  1. #111

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    Quote Originally Posted by jasonito View Post
    Here's a reason Dawnseeker; we all play a game that has certain rules, as we progress as players we learn certain aspects of playing the game. Then, overnight, without a word, someone changes the rules. This is why these kind of things "ruin" the game. I have 8 cities with xxk scouts in each, now, suddenly, and without warning, hundreds of thousands of my troops have just been rendered pointless.

    Why don't you people try fixing the things that are broken, like the random downtimes that always are much longer than 15 minutes, or the incredible lag that has been present from day 1 of this game? Why were the scouts "fixed" in the first place? Please point me to the countless threads where the PLAYERS were complaining about the previous scouting system, surely there must be loads to prompt this "fix".
    Actually the update of this has been posted about this for almost a week prier to the actual upgrade of the scouts. If you weren't warned maybe you don't look over the forums very often for stuff.

    I play on S17 along side S4 sometimes. I've never noticed ANY lag and Im using a typical ISP which grants me 10 Down and 5 Up. If I ever notice a slowdown in my browser I also remember the single and most important fact that Browsers collect junk... Memory usage increases in the longer you use the browser, the more tabs you have open and much more. People dont seem to realize there is no such thing as lag in a browser because in order to create lag there must be a high TTL between the user and the server their connected to. If you don't understand what I mean than please stop using the word lag if you don't even understand what/how it works.

    Downtimes also have been between 4am-7am my time and SOMETIMES last around an hour. Who cares? Downtimes are needed and you can wait an hour sometimes to get back on a GAME.

    - Meph

    - Fubaring The Web One Script At A Time -
    Fallen-Realms: A Web & Graphic Developing Communtiy
    Involution Media

  2. #112

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    Meph, you are lucky you didn't start play on Server 3. You would be singing a different song.

  3. #113
    Join Date
    May 2009
    Location
    Washington D.C.
    Posts
    52

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    Quote Originally Posted by Meph7447 View Post
    Actually the update of this has been posted about this for almost a week prier to the actual upgrade of the scouts. If you weren't warned maybe you don't look over the forums very often for stuff.

    I play on S17 along side S4 sometimes. I've never noticed ANY lag and Im using a typical ISP which grants me 10 Down and 5 Up. If I ever notice a slowdown in my browser I also remember the single and most important fact that Browsers collect junk... Memory usage increases in the longer you use the browser, the more tabs you have open and much more. People dont seem to realize there is no such thing as lag in a browser because in order to create lag there must be a high TTL between the user and the server their connected to. If you don't understand what I mean than please stop using the word lag if you don't even understand what/how it works.

    Downtimes also have been between 4am-7am my time and SOMETIMES last around an hour. Who cares? Downtimes are needed and you can wait an hour sometimes to get back on a GAME.

    - Meph
    sweet! another mod wanna be post by meph
    your such a loser go troll somewhere else

    very nice statement of facts aria

  4. #114

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    Quote Originally Posted by Stulcan View Post
    sweet! another mod wanna be post by meph
    your such a loser go troll somewhere else

    very nice statement of facts aria
    Sure I may troll at least I hold some truth to what the current thread is about and give feed back on it as I am a very active member of the community and the game.

    95% of my posts have been facts that no one could negate the truth from. Sorry if I say it like it is without holding back while keeping it clean.

    - Meph

    - Fubaring The Web One Script At A Time -
    Fallen-Realms: A Web & Graphic Developing Communtiy
    Involution Media

  5. #115

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    I agree with this patch, It is how scouting should work. what can 100k scouts do that 1 cant? and no, scouts shouldn't always be detected.
    Πριγκίπισσα Ἀλέξιος
    Server 3
    Δώσε μου το ρούμι σου

  6. #116
    Join Date
    May 2009
    Location
    Florida
    Posts
    338

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    Quote Originally Posted by Alexios View Post
    I agree with this patch, It is how scouting should work. what can 100k scouts do that 1 cant? and no, scouts shouldn't always be detected.
    Are you high?

  7. #117

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    Quote Originally Posted by Alexios View Post
    I agree with this patch, It is how scouting should work. what can 100k scouts do that 1 cant? and no, scouts shouldn't always be detected.
    100k scouts belonging to one lord usually means they're a bit more advanced then someone with 50.

    If they're going to go through with this, they should include some new-age safeguards against scouting rather then numbers, as there aren't any as of now.


    Илья, Server 1

  8. #118
    Join Date
    Jun 2009
    Location
    San Antonio, Deep In The Heart Of Texas.
    Posts
    209

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    Lmfao, But Think Of It On A Realistic Level, Who Isnt Gonna See 100k Scouts Coming? XD

  9. #119

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    Also remember its a game that provides entertainment.. If everything was real it wouldnt be that fun now would it

    - Fubaring The Web One Script At A Time -
    Fallen-Realms: A Web & Graphic Developing Communtiy
    Involution Media

  10. #120
    Join Date
    Jun 2009
    Location
    San Antonio, Deep In The Heart Of Texas.
    Posts
    209

    Default

    True, But Still.
    It Makes No Sense To Send 100k Scouts.
    iMean Maybe 3 Or 4 Or a Realistic Level.
    But Then Again, Its Only A Game...

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