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Thread: The Devs Ruined Scouts -OR- The Devs Fixed Scouts?

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  1. #1

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    Let's consider the fact that Dawnseeker apparently has only a cursory understanding of real world scouting.
    1. Riding ahead and survivng to return and report is not necessarily "successful". In the US Civil War, a major battle (Gettysberg) had one side almost totally without scouts at the beginning of the battle [Jeb Stuart had ridden off on his own and returned too late to warn Gen. Robert E. Lee of the numbers and disposition of troops he faced. Definitely a case of too little too late.]).
    2. 100% accurate reports are rarely possible in the real world.
    3. Infomatics and beacon level have now been rendered moot in that they are equally effective regardless of the number of scouts sent/used in counter-surveillance. I don't think the medieval era armies had ground-tracking radar consequently they relied on numerous scouts to overcome the lack or inaccuracy of information returned by sending out insufficient scouts.
    4. If the randomness factor of being detected is too small, then what others have complained about is the result - an apparent and quite obvious advantage is given one side (too much information) while taking away a real bit of information when counter-intelligence is considerd on the defender's side (investing in lots of scouts to DETECT and DISCOURAGE scouting by attackers. I'm not saying that we should eliminate the possibility for a single survivor to return with information - however, the defender SHOULD be able to detect being scouted if he has made the investment in counter-surveillance, a perfect example of why strategy choice must ALWAYS BE A PLAYER'S OPTION, not something dictated by the dev's/coders.

    So, there, Dawnseeker, some non-rant reasoning on why the implementation and your apparent defense of it doesn't hold up to logic from my perspective (at least).
    Last edited by aria; 06-26-2009 at 12:18 PM.

  2. #2

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    I agree with this patch, It is how scouting should work. what can 100k scouts do that 1 cant? and no, scouts shouldn't always be detected.
    Πριγκίπισσα Ἀλέξιος
    Server 3
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  3. #3
    Join Date
    May 2009
    Location
    Florida
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    Quote Originally Posted by Alexios View Post
    I agree with this patch, It is how scouting should work. what can 100k scouts do that 1 cant? and no, scouts shouldn't always be detected.
    Are you high?

  4. #4

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    Quote Originally Posted by Alexios View Post
    I agree with this patch, It is how scouting should work. what can 100k scouts do that 1 cant? and no, scouts shouldn't always be detected.
    100k scouts belonging to one lord usually means they're a bit more advanced then someone with 50.

    If they're going to go through with this, they should include some new-age safeguards against scouting rather then numbers, as there aren't any as of now.


    Илья, Server 1

  5. #5
    Join Date
    Jun 2009
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    San Antonio, Deep In The Heart Of Texas.
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    Lmfao, But Think Of It On A Realistic Level, Who Isnt Gonna See 100k Scouts Coming? XD

  6. #6

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    Also remember its a game that provides entertainment.. If everything was real it wouldnt be that fun now would it

    - Fubaring The Web One Script At A Time -
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  7. #7
    Join Date
    Jun 2009
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    True, But Still.
    It Makes No Sense To Send 100k Scouts.
    iMean Maybe 3 Or 4 Or a Realistic Level.
    But Then Again, Its Only A Game...

  8. #8

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    Okay maybe it is not realistic for 100k scouts to be unnoticed. But how is it possible that 100k scouts will let 1 scout in to scout a city completely undetected? Right now there needs to be better defense against scouting. This information is far too easy for opponents to obtain.

  9. #9

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    Hi all,

    Here's another data point:

    I have lvl10 infomatics, with lvl10 beacon. From my 100 scouting missions i sent out to various levels, it seems that I can scout *anyone* with just 1 scout successfully.

    My 1 scout never encountered any failure, scout battles.. or anything of the sort. There seems to be no way to defend against my scouts. Defending players also had lvl 10 infomatics.

    So intelligence is seemingly omniscient at this point in the game.

    It may be there a bug was introduced with this new code, that was not intended..

    Just a datapoint.

    Thanks.

  10. #10

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    yet the spy was too blind to see if the gates were open or not

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