Page 6 of 17 FirstFirst ... 4567816 ... LastLast
Results 51 to 60 of 170

Thread: The Devs Ruined Scouts -OR- The Devs Fixed Scouts?

  1. #51

    Default

    C-C-C-C-COMBO BREAKER
    Please read my explanation of scout mechanics later on in this thread: http://bbs.evony.com/showthread.php?p=207554#40
    Sincerely,
    Your Friendly, Neighborhood Dawnseeker
    And now, back to your regularly scheduled rant...

    WTF?

  2. #52

    Default

    Quote Originally Posted by Mujahid View Post
    C-C-C-C-COMBO BREAKER
    Please read my explanation of scout mechanics later on in this thread: http://bbs.evony.com/showthread.php?p=207554#40
    Sincerely,
    Your Friendly, Neighborhood Dawnseeker
    And now, back to your regularly scheduled rant...

    WTF?
    Yes, didn't you know we are RANTING because we want to enjoy playing this game. I am not at all surprised by the disrespect from the mods on this issue. Par for the course.

  3. #53

    Default

    You know they reached the bottom of the barrel when they call you a criminal

  4. #54
    Join Date
    May 2009
    Location
    Washington D.C.
    Posts
    52

    Default

    not sure but i think that might be illegal to change a persons post and leave it only under their name...

  5. #55

    Default

    Quote Originally Posted by ariston View Post
    No Celegan, not only can a strong player scout a very weak opponent - but they can also scout ANY STRONG PLAYER THEY WANT WITH JUST ONE SCOUT.

    I have tried it on several strong players with thousands of scouts in their walls and the same lv beacon and info research as me. I can scout anything with just one scout and without being detected. Do you really think that is right?

    Established players who have devoted time to this game all have lv 10 info research. This change has weakened the game for us. But I guess, just add it to the list! What other changes do you expect us to tolerate before we just walk away (with our Paypal accounts)?
    Maybe the developers can tell me otherwise (or maybe the patch is defective sometimes), but my impression thus far is that with equal tech/beacon you cannot succeed in scouting with smaller number of scouts provided the gates are open.

    There was 1 time when I wondered if I had gotten a faulty gate status couple of day ago. But it turned out that my opponent opened the gate at the last second. Opening gate at the last second is not that hard to do.

    People sometimes keep gates closed even with very large number of scouts when they are away from their computer for a long time. And I can't say their reasoning is completely faulty (figure it out for yourself why I might think that).

    FYI I think the developers made some pretty awful decisions (I personally dislike wall range bonus on troops very much), but it seems like people are overreacting to this one. Also the level of paranoia in this game (with real spies infiltrating other alliances and whatnot) is positively ridiculous - no doubt making everyone that much more on the edge of their nerves. Just my 2 cents.
    Last edited by Celegans; 06-26-2009 at 12:57 AM. Reason: added last paragraph

  6. #56

    Default

    Celegans, you can scout with just one scout on ANYONE - gates open or not. All you need is lv 10 info and lv 9 beacon. And at this point in the game on my server, who doesn't already have that?

  7. #57

    Default

    I thoroughly enjoyed when an alliance mate asked for assistance and before sending a large number of troops to help, I'd quickly fire off a sum of scouts to ensure that if the attacker checked to gaurantee their own victory, there was a chance they couldn't see what they were getting themselves into. In some cases, scouts and the uncertainty of what lied behind the walls of the city they were attacking, was enough for an attacker to hit recall.

    Sadly I don't see the above scenario ever happening again with the changes, as the players who know how to exercise the mentioned tactics are generally the ones with the important research projects completed already.
    Sion Officer - Server 4

  8. #58
    Join Date
    May 2009
    Location
    Florida
    Posts
    338

    Default

    Were is the communication????????????

  9. #59

    Default

    Yes, Celegans, Dawnseeker's explanation does not ring true with what is actually happening in the game. Hopefully, now you can understand why we are very mad about this new change.

  10. #60

    Default

    Quote Originally Posted by ariston View Post
    Yes, Celegans, Dawnseeker's explanation does not ring true with what is actually happening in the game. Hopefully, now you can understand why we are very mad about this new change.
    Why don't you do a simple test? Take your top 2 players in your alliance with max technology and beacon tower. Boot 1 player out for 30 minutes or so to do a test to see if what you are saying is really happening? It's not that hard.

    If your test supports your suspicion, tell developers that they screwed up. You people gave no indication that you have done a hard test - just a lot of paranoia.

    If you have done all this already, I happily apologize in advance.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •