Okay, so here we go.
Magic: The Gathering has a surprisingly intricate storyline, but the dominant traits that run through every segment of the story are these;
1.)Worlds are called 'planes', named after the type of two-dimensional shapes that extend on forever.
2.)All the planes compose the Multiverse. Between each plane is an extention of primal, dangerous aether (the energy that makes up everything) called the Blind Eternities.
3.) Only planeswalkers can traverse the Blind Eternities (I'll explain what a planeswalker is later), and therefore are the only ones able to travel between plains.
4.) Mana is a source of energy that can be drawn from the land.
5.) A planeswalker is a normal person who lived on a plane, but has an extremely rare component of them called their 'Spark'. Very few people have a Spark, and a small percentage of those people actually activate their Spark (they have no idea that it exists in them until it's activated, which usually happens if the soon-to-be planeswalker goes through an extreme bout of pain or fear).
6.) Only planeswalkers can draw mana from the lands of a plane.
Now, when you're playing MTG, you are supposedly a planeswalker fighting with another planeswalker (your opponent) on a certain plane. Your Library (your deck) is the source of your spells, which you need mana to play (the mana cost is the mana symbols in the top-right section of the card). You get mana from playing lands, which don't cost mana to play (they're also in your library).
There are only 5 types of basic lands, each providing a single color.
Plains(White):
Swamps(Black):
Forests(Green):
Islands(Blue):
Mountains(Red):
More to come later.










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