
Originally Posted by
Rodri
Now that I can read your post and you have framed a question, perhaps I can help.
I run an alliance on server 6 that is in the top 50.
I find it is best to get a culture within your alliance that you will not tollerate attacks on your members and you will respond with greater force.This will give your members confidence to keep playing.
I won't keep inactive players as members, no matter what their prestige is. In fact it was my first rule: Let me know if you are away for more than a week or risk being expelled.
This means that you need to keep recruiting all the time as there will always be some members that lose interest and stop playing.
Try to create a friendly atmosphere in the alliance, offer advice or materials to any member that asks and make sure that they feel comfortable asking.
Look for the most helpfull and active members and promote them to officers and above. I never base promotions on prestige either.
Try to keep your alliance in an area that you can manage, such as a certain state. Make this clear in your alliance introduction that this is where you are based and this is where you expect your members to be or move to.
Give your members some tasks to do such as finding more recruits in their own vicinity. Give your officers and leaders some responsibilities and allow them to take control when you are not online.
Learn as much about the game as you can so that you can offer good advice to your members, but if another member seems to have better knowledge, let them respond to questions.
Make friendships with other alliances in your area or state, message the leaders of those alliances and get a dialoug going.
Don't start a war with a powerfull alliance unless you really have to. Make sure your members are aware of which alliances they should avoid upsetting.
Try to bring lower level members along as much as you can, provide them with materials, suggest what they need to be building, generally be encouraging.
Eventually you will reach a stage where you will want to make war, or you will risk losing members because they are bored. This is a war game after all.
Be carefull about who you go to war with, try to find out who their allies are and where there strongest areas are.
There is never a time where all your members will be strong enough to stand alone during a war, so try to offer them as much support as you can, both in materials and reinforcements. Get the strongest members to take on the responsibility for this as well as the fighting.
Communicate with your members as much as you can. Use group messages to pass on information that you think is important for all members to know. Perhaps you might like to set up a website for your alliance as place to communicate and share information as well.
Now some don'ts.
Don't tollerate members who are abusive to other members.
Don't tollerate drama queens.
Don't tollerate the continual beggars.
Don't try to do everything yourself, learn how to delegate.
Don't be afraid to admit that you don't know something.
Don't undermine your trusted officers.
Most important, don't take it all too seriously, it's only a game after all.
I hope this is some help to you. This is my leadership style and you might prefer to do things differently. I don't think there is any one right way to lead, it's all to do with your own personallity.
Good luck.
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