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Thread: How do i know Machinery works?

  1. #1

    Default How do i know Machinery works?

    It does not show it's effect in combat logs.

    It says it "enhances repairable rate %100." But %100 of what?

    Since there is no other reference to repairable rate, can we assume the base repairable rate is zero maybe? So it's effectiveness is %100 of 0.

  2. #2
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    Quote Originally Posted by Gernsey View Post
    It does not show it's effect in combat logs.

    It says it "enhances repairable rate %100." But %100 of what?

    Since there is no other reference to repairable rate, can we assume the base repairable rate is zero maybe? So it's effectiveness is %100 of 0.
    From what I've read on several different posts, it's useless.
    People tend to believe/say it's a waste of time/money/resources to even bother with it. Some people say they've seen at best a few traps regenerate after an attack, but that's it.
    Silence rather than addressing, it's the Evony motto.

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  3. #3

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    Have someone attack you and destroy your defenses, see what you have left after the battle.

  4. #4
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    it is a plot by UGME to make you spend your hard earned research dollars on something that works for abatis and traps

  5. #5
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    Quote Originally Posted by Screwedjoo View Post
    From what I've read on several different posts, it's useless.
    People tend to believe/say it's a waste of time/money/resources to even bother with it. Some people say they've seen at best a few traps regenerate after an attack, but that's it.
    Which is useless when you have multiple waves coming after you.

  6. #6

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    Dude what are you doing? How hard is it to clear 15K AT's now? Do we really want even half them coming back? NO!

    Make the rebuild time cut down by the % of level.. don't respawn them.. Its to hard to attack now.. Making the Towers and DT's come back would be more then stupid! I just figured they hadn't caught wind of it not working.. Please evony no more "fixes"

  7. #7
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    Hardly any of them respawn anyway, it would be more of a buff to ATs to cut down on build time for each lvl machinery.

  8. #8

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    I Was hoping someone else would bring this up but I guess its left to me.

    ATs are the ultimate in wall defense right now, but that doesnt mean theres no use for trebs / traps / abats / logs(maybe).

    Trebs/traps/abats currently seem to cause battle to start at 5k range, allowing for your attackers to split their forces considerably if they're foolish enough to send a varied/rainbow attack at you. So people often send suicide waves at you to clear out these things, and given the range it works.

    However machinery regenerating a decent portion makes this an annoying task giving you the extra time/whatever before your fortifications are gone making you a little easier to attack.

  9. #9

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    I am not sure whether regenerating traps is true or yet another myth, didn't seem to regenerate any for me. Machinery might help delay the time when your gates are forced open after waves of attacks and your enclosed army suddenly attacks enemy wave, not sure if this is good thing. (I am in newer server with smaller armies, gates don't crash down till many attacks)

  10. #10

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    i found it help full as attacking armies did not expected to regenerate my traps so fast.......my lvl is 9 and it generates towers too.
    i won two of attacks as attacking troops were small after a huge army in a wave
    Quote Originally Posted by XxX_DEATH_XxX View Post
    wow...thanks for wasting our time!
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