With a Rally Point limited to a dispatch of 100k troops in a single march, unless you use an ensign and then it can go to 125k; established players are immune unless they suddenly get stupid.
Why do I say they are immune?
A player has no limitation upon the size of their own garrison. I can have, in any one of my cities, 300k archers, 25k ballista, 10k catapults and whatever number of other troops I care to name. (Yes, I have to feed them, but thats what barb farming is for. 600 ballista = loss less lvl 5 barb raiders and 3 million food per raid.) On top of that, with a lvl 9 Embassy, 9 of my alliance mates can send me a 90k archer garrison as well. So it is not out of the question, for me to have a million archers, ballista and catapults in defense, behind my lvl 9 walls, along with 10k Archer Towers and 1500 Defensive Trebuchets. Now, what could even a max power force of 125k catapults do against that....but die?
Even if one were to dispatch 9 "waves", all of 125k catapults, and such were coordinated with all 99 other alliance members who did the same; and alllllllll of these waves hit in a 30 second window...it is STILL 125k vs a million plus and the attackers, lose all 900 waves in their entirety and the defender still stands.
Proposal to resolve
Limit the size of a garrison, according to the Rally Point. A lvl 9 Rally Point allows for dispatching of 90k troops and the garrisoning of 90k troops IN TOTAL. (Both the city Lords troops and those from alliance members; unless the city Lord uses something to temporarily increase this limit.)
Unless and until some sort of limit on garrisons is in place, so that attackers-defenders numbers are forced to some degree of parity....then at some point; this game becomes one of stagnating and larger players picking on smaller ones; since a larger player is immune behind their city walls.
I am not the first to say as much, and it appears as though the Evony team is not listening...but think about this for a minute...
WHAT IS THE POINT, of developing something, only to have the players find it to be utterly stagnate in the end?
This single factor; will indeed destroy the game ultimately, unless it is satisfactorily addressed.




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