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Thread: multi accounts unreal

  1. #31
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    i dont care what its called, i use lamens terms, not geek speak

  2. #32

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    OK, to clarify for some people who don't seem to get how IPs work. There's such a thing called NAT/PAT, where many computers in the same location share the same IP address. I have 8 computers in my apartment. They each have their own internal IP address, but when they go out to the internet, they all get the same public IP address. Evony has no ability to see internal IP addresses, which are by definition non unique anyway. In the little brother examples, people are saying that it doesn't make sense that you could share a computer and put the necessary time into the game. Well, if they each had their own computer, but sat behind the same router, they would both have the same IP. At my work, about 6 or 7 of us play Evony, and we all come from the same IP address, which makes banning multi accounts per IP pretty much impossible.

    Few other points. To the people suggesting that Evony limit only session per computer, unfortunately this is pretty much impossible in browser based application, particularly if the person is using multiple browsers. Firefox cannot see what IE is doing, nor can it send any sort of unique computer identifier to allow evony to do it server side.

    And finally, Steam, that is NOT what a dynamic IP address is. However, DHCP does cause a problem w/ IP banning. If you ban my current IP, in a couple weeks, I'll get a new one, since my internet provider provides me with a dynamic IP address, meaning it can change from time to time. The real problem is not that I'll get back in when my IP changes, it's that someone else will get my old IP address. If that person happens to be an Evony player, they're screwed.

  3. #33
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    IMHO, we can say that banning IP addresses is a bad idea for a number of reasons.

    I believe the answer lays in reporting, investigations, then enforcement.

    While the reporting is easy, the investigating and enforcement takes man-power. Something that EVONY seems to be a bit short on. We all know that Evony has taken resumes, and started the hiring process, the process takes time. I imagine that once all the right people get in place. you will see enforcement a bit more even.

    There are some that have said and will continue to say, even if proven otherwise, "the only thing EVONY cares about is having you purchase coins."

    If you have one person paying for multiple accounts, eventually that well will run dry. (unless it is really, really deep well) it would be better to have many players paying a little, and have an increasing number of players, who pay a little to replace those that quit. The best way to make this happen is to run a fair game.
    Last edited by clarkmic; 07-05-2009 at 12:09 PM.
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  4. #34

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    Any experienced developers can easily set-up a 1-user per 1 address. But the reason they don't is because there is obviously family's and friends that play. Right now it seems its a trust system.

    I have 2 friends that play at my house. 1 of them a few times a week. And still noone has given me a freakin clue of who in specific who to contact.

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  5. #35

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    Quote Originally Posted by clarkmic View Post
    IMHO, we can say that banning IP addresses is a bad idea for a number of reasons.

    I believe the answer lays in reporting, investigations, then enforcement.

    While the reporting is easy, the investigating and enforcement takes man-power. Something that EVONY seems to be a bit short on. We all know that Evony has taken resumes, and started the hiring process, the process takes time. I imagine that once all the right people get in place. you will see enforcement a bit more even.

    There are some that have said and will continue to say, even if proven otherwise, "the only thing EVONY cares about is having you purchase coins."

    If you have one person paying for multiple accounts, eventually that well will run dry. (unless it is really, really deep well) it would be better to have many players paying a little, and have an increasing number of players, who pay a little to replace those that quit. The best way to make this happen is to run a fair game.
    i agree with him...

    also there is a problem of playing at a cafe/internet shops/computer shops... coz i myself have invited some people from different shops and different places i go... which also tell everyone that i play or open my account on a shop to check for my qeues...

  6. #36

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    This complaint baffles me.

    - The game is free. It's a Browser game that is spaced out, minimal clicks over a wekk to a month.
    - A P3 with Dial up could run 3 accounts at a time. They would require no more of your time than 1 account.

    I don't understand how it impacts people. I don't agree with hundreds of accounts, thousands of characters, all to be farmed and never developed but if they are being grown... It's not like it diminishes the PvP. That's bare bones hack and slash anyway. Seeing 6 waves come at you is an illusion of force in Evony. I can do just as much damage with one as I can with 3, 4 or 10 people attacking you. It's finite combat. Sending 5 accounts worth of armies is not going to break walls or AT's in a city if they all have the same level of Achery, same armies. We have seen that. It either works or it doesn't. It's pure psychological to have multiples.

  7. #37
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    Quote Originally Posted by clarkmic View Post
    While the reporting is easy, the investigating and enforcement takes man-power. Something that EVONY seems to be a bit short on. We all know that Evony has taken resumes, and started the hiring process, the process takes time. I imagine that once all the right people get in place. you will see enforcement a bit more even.
    Here is an idea. Once EVONY has all the people in place to deal with all the customer service issues and if EVONY is serious about the number of multiple accounts, put a bounty out for any multiple accounts. For each set of confirmed multiple accounts that you turn in, you get X number of game cents. If you are found defrauding the system. you too are subject to being banned (and losing the game cents)
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  8. #38
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    Jun 2009
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    Quote Originally Posted by StorbinC View Post
    sure there is an official "no multiple account rule"

    and sure i don't think multiple accounts should be allowed

    but guess what there is no way to enforce it.

    there are way to many friends & family who play this game from the same location
    telling them they can't be on the same server, in the same alliance, or trade resources between each other is just plain stupid.

    but not allowing more then one account to be logged in at the same time on the same computer shouldn't be hard to do, or allowing the same account to be logged in from 2 diffrant computers at the same time should also be easy to block.
    It can be enforced in the ways that matter as they do on the older games of this nature. Any interaction between 2 accounts from the same ip address from attacking the same target to sending res to each other can be red flagged and sent to an admin if they wish to program that into the game. (or it could allready be there who knows and they just are'nt using it yet)

  9. #39
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    Jun 2009
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    Although I'm not encouraging it, and I don't do it...but multi accounting is a great idea. I mean, I've seend somebody..I forget his name...but this was the difference. Let's say he was bob. Tried to report him, but they said it's not enough proof.

    Bob
    Bob1
    Bob2

  10. #40
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    Well I think multi-accounting is bad, but then I think that doing anything really big is just a waste of time. If you have multi accounts, it'll hurt all your accounts because you'll have to spread your focus on a lot of things. Evony did a good job on the fact that you can't transfer cents or items meaning nobody will create accounts just to get cents.

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