View Poll Results: Do you think that the game is broken, due to defenders bonus?

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  • Yes, defenders have all the advantage.

    63 55.75%
  • No, the game is ok like this.

    50 44.25%
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Thread: Do you think the game is broken, due to defenders bonus?

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  1. #10

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    All it takes is some thinking, and you can get into someones city easily. Ill explain.
    There are 5 fortifications, each provided with a simple description of mechanics:
    Trap - This is triggered by an infantry unit. It will start the fight at 5000 range.
    Abatis -This is triggered by a horse unit. If a horse unit is sent in the march, it will start the fight at 5000 range.
    Archer Tower - This only has 1300 range, and start the battle as soon as an enemy comes in range.
    Rolling Log - Same as AT, but it expends.
    Defensive Trebuchet -The "Seige Trap", if you will.

    Ok. Now beginning the battle at a long range is bad, right? So what do we do? Take out the defensive fortifications. Here is how this can be achieved:
    Send a wave of warriors to remove the Defensive Trebuchet. Ok, thats easy. Take out the traps as well, and Rolling Logs if you can.
    Now, we need to remove those darn Archer Towers. How? Well theres a few ways. Send mass archers or ballista. They will die, so you need to do a few calculations to figure out how many you need to send, which i wont be explaining here. They will defeat the Archer Towers, however die from their Archers.
    Next, Their Abatis and defensive troops remain. Send in Cavalry to remove the Abatis. Oh my gosh, they have no defensive fortifications left!
    Now send in a large wave of Archers to take out their fodder and junk, assuming they have some.
    Now what should remain is Archers. A lot of them. Send a huge wave of Cataphract, or multiple waves of 'max' Archers.

    Note: When no defensive fortifications are present, the battle will begin once the attacker has attacked. There could be a single Warrior 11 range away from a defending Archer. The Archer will not attack until the Warrior initiates the fight.

    Cataphract do wonders against Archers. Especially Archers in large numbers, where a wave of 90k would only take out a handful. If you sent 90k Cataphract to an enemy whos defensive fortifications have been killed, you could kill over 500k defending Archers, depending of course on Hero and research.

    And please dont rainbow the Cataphract... Rainbowing can sometimes be one of the dumbest things a player can do. What happens when you rainbow a unit with greater range with it? (Archer, Cavalry, Ballista, Catapult) You lose. Why? Because the battle has been initialized by that longest-ranged unit, causing the enemy to shoot you before your Cataphracts get first hit.

    If you rainbow 1 Archer with 89999 Cataphract, well you could win, but it depends on the number of enemy Archers. Your Archer will attack first, killing nobody, then their Archers kill you and you cry to the forums just to get told that Cataphract suck. True story.
    Last edited by javasirc; 07-03-2009 at 12:21 AM.

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