Results 1 to 10 of 25

Thread: Why the Wall Defense bonus is killing the game.

Threaded View

  1. #3

    Default

    Quote Originally Posted by Wallac3 View Post
    Nice post but next time post it on one of the threads already made about this. all this does is clutter the forums with the same threads over and over again.
    and how many of these self appointed forum police posts do we need? next time...back away from your keyboard.

    Quote Originally Posted by Spyridon View Post
    I can see your point as my force of 80k archers was wiped by a force of 15k AT but you have to learn to adapt. Scouts can move across the field in one round and can do some damage against AT. With the appropriate force of scouts, one can wipe 15k AT and then send the real force in to clean up.

    There's also dozens of threads on this so you might want to go search those and out and add your tidbits and suggestions to them.
    right. with 1,500,000 scouts...launching in 15 waves of 100k ea...I can MAYBE get past the traps, logs and trebuchets....to kill SOME of the ATs and SOME of the archers. So I need 15 dayss production, 24/7, from 50 barracks....to eliminate 24 hrs production on the part of the defender. Riiiiiiiiiiiiiiiiight.
    Last edited by sarge33rd; 07-04-2009 at 12:27 AM.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •