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Maybe I'll be corrected, but here are what appears to be more unannounced changes.
1. NPC resource regeneration rate may have changed. [edit: this could be a one-day bug or my book-keeping mistake... happened twice in a row, then it seems ok now - a bit odd...]
2. It now takes much longer to capture player city due to a much slower rate of loyalty drop after 15. [edit: our current theory not involving an unannounced patch is that severe server lag might be causing loyalty to drop extremely slowly]
I've said elsewhere drastic changes are not fun for most players. Unannounced sneaky drastic changes are even less fun.
Last edited by Celegans; 07-12-2009 at 04:16 PM.
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