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Thread: Evony is forcing us to buy medals

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  1. #13
    Join Date
    May 2009
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    BFE IL, Middle of a dayum cornfield
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    Quote Originally Posted by kassikas View Post
    Cashers getting 10 cities in three weeks while normal players take a few months doesn't really crinkle my panties. That takes like a thousand dollar or something. What gets me is that lucky wheel spins can circumvent months of 'intended' game play.

    Newbies complain about things like mech batts being over powered, but that is nothing. Right now coin drops and medal box drop can mean the difference between having two cities and having four. Mech batts are a joke. Getting twice the troop production of other players because you got a lucky wheel spin is kind of BS.
    There is nothing on that wheel that gives you a huge unfair advantage. I have to disagree with you. The chance a player gets 1000 cents, that player can still be stomped out by a player with a single city.

    The wheel is meant to add a randomness factor to a much needed predictable Evony world. This game has no random factors at all. Even the taxes are developed in a way that the population responds in the exact same way.

    The wheel is also used to give the free player a chance against the buying player. I'm glad for it.

    Besides the items on there are weighted anyway. We all know this. 20k food and 40k wood for two weeks and then you finally get something decent, that's not a normal distribution of chance.

    What's a real joke is city production can be so meaningless compared to NPC farming. There's the unfair advantage right there.
    Last edited by chinothepony; 07-12-2009 at 02:20 PM.

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