Quote Originally Posted by chinothepony View Post
There is nothing on that wheel that gives you a huge unfair advantage. I have to disagree with you. The chance a player gets 1000 cents, that player can still be stomped out by a player with a single city.

The wheel is meant to add a randomness factor to a much needed predictable Evony world. This game has no random factors at all. Even the taxes are developed in a way that the population responds in the exact same way.

The wheel is also used to give the free player a chance against the buying player. I'm glad for it.

Besides the items on there are weighted anyway. We all know this. 20k food and 40k wood for two weeks and then you finally get something decent, that's not a normal distribution of chance.

What's a real joke is city production can be so meaningless compared to NPC farming. There's the unfair advantage right there.
Yes, yes there is. I have actually already been through all this before.

Back in the days before the medal drop rate nerf I started up on server three, and my very first spin was 300 game cents. What did I do with those game cents? Take 60 spins of course.

The medal packages and stuff I won made it so that I only had to farm some nation medals to get ten cities, and wait for prestige to accumulate. Other then a couple of rose medals if I remember right, but that only took like 20 mins to get pre medal nerf.

One of my oldest friends on Evony, Grizz, wasn't so lucky. He doggedly endured the medalless period with his puny three cities. By the time they fixed medal drop rates I had seven cities.

So yes, when they screw around with medal drop rates one spin can be the difference between three cities and seven cities.

Is this true when they are not screwing with medal drop rates? Nope, thats why I include the qualifying statement 'When they screw around with medal drop rates.'