if you fire 1 scout at open gates you will kill 1 archer everytime.
discuss...
if you fire 1 scout at open gates you will kill 1 archer everytime.
discuss...
I smell varmint poontang, and the only good varmint poontang is dead varmint poontang, I think.
Yes the ultimate attack against turtles!
Get an entire alliance and you can smite those turtles.
This should stop all those people who complain that DEFENSE is too unreasonable.
Umm, let's see .. 100 people send 50 attacks each every hour (on average) .. that's 5000 attacks per hour ... umm 400k archers ... why in 3 days he'll be helpless!
Unless he reinforces ...
I concidered this tactic, but.. it's generally unfeasible unless you bot for anything other then griefing. Unless you have no life, can spend hours upon hrs upon hrs sending attacks.
The most I was able to send out was 20 attacks per minute. At that rate you'll burn through a heavy garrison in days. the problem is, archers can be replaced at a far higher rate then 20 per minute for the most part. With far less work.
HOWEVER!, for griefing it's friggin awesome. Nothin like waking up with 400 pages of single attacks eh?
oh, and it doesnt only kill archers, it kills the most expensive troop total in the city. ALOT more effective when the enemy has 70k catapults sitting in there. 1 scout wiping out 10m of work, compared to 1 scout killing 1.2m of work.
Last edited by Sloan; 07-22-2009 at 04:51 AM.
I don't think scouts set off traps... I've sent enough scouts to their deaths enmass to be pretty sure of that. Tho I usually send in warriors to die on traps beforehand..
That's why you send multiple waves of warriors, to wipe out the Traps, Logs, and Trebuchets first. I didn't say I used that tactic, I don't have the patience to send 8 or 9 waves of 1 scouts to take out 1 tower at a time. Use warriors to take out the other defenses and then send in the massive archer wave to take out the towers, saves on archer loss if you remove the rest of the defenses first.![]()
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