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Thread: warehouses or how to be god

  1. #11
    Join Date
    Jul 2009
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    4,665

    Cool

    Quote Originally Posted by Rodri View Post
    Who is yelling ?
    *sigh* You get the point, rodri. +1 rep to talmon for the guide

    So what will you do when they call your name and you're not ready to go?
    Everyone will stare at you and tell you what you know
    That you're in too deep and you can't quite keep your secrets, one and all
    We might just make it after all, on our own

    Quote Originally Posted by rasterbee View Post
    That's a cleverly stupid response, trogdor.

  2. #12
    Join Date
    May 2009
    Location
    Australia
    Posts
    4,521

    Default

    What guide ? All I see is some dumb noob finally waking up to a strategy.
    PEACE

  3. #13
    Join Date
    Jul 2009
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    Cool

    Don't flame him.
    I for one did not know about this ((I don't actually play the game much)) and found it useful for the times I actually went ingame.

    So what will you do when they call your name and you're not ready to go?
    Everyone will stare at you and tell you what you know
    That you're in too deep and you can't quite keep your secrets, one and all
    We might just make it after all, on our own

    Quote Originally Posted by rasterbee View Post
    That's a cleverly stupid response, trogdor.

  4. #14

    Default

    until you logoff, of course.. then your city is toast.

    I wouldn't call this god mode when you have to just hang on by a thread..
    Sarcyn
    Neopiece - Server 5
    (Retired from Evony)

  5. #15

    Default

    I like this guide.

    I'm going to tear down my 15 barracks and replace them with warehouses so that people can attack me and get really frustrated. I mean, what's the point of having a city that can defend itself when you can just do this and hope you are online when you are being attacked?

    Thanks for all the effort you put into it.

  6. #16

    Default

    Anyone remember the days when catapult owned all and produce up for tender in the market was safe?
    Like many other of Civvivor's other bizzare changes, this was 'fixed' because enough of a whining noise was made about it being an unfair 'exploit' (which in the game's books, seems to be anything that forces players to attack innocent, peaceful, law-abiding NPCs for resources).
    I think it is likely that the same whining noise will start up about this 'exploit' once enough people start to find it harder to crush the meek and weak.
    (Exploit in Civvivor playerspeak seems to be any situation where, heaven forbid, that anyone should find themselves using strategy, when brute force should always prevail).
    I can just see the fix being the same as the marketplace. Or maybe transports will annihilate all on their way to the warehouses...

  7. #17
    Join Date
    May 2009
    Location
    California
    Posts
    258

    Default

    Living in fear 24hr/day while always being plundered and saving meager resources to constantly comfort is not really god-mode.
    Server 6, Matricks

    Standard Battle Reports thread: I scouted and put these amounts into Exercise and got 0 losses. Then I attacked and all my forces died! Wtf!

  8. #18

    Default

    While I am in no hurry to find out, all my cities have 2 mill warehousing and that's for every resource. The armies will get wiped out anyway, the gates aren't closed. I am wondering how Alliance playes in to it?

  9. #19
    Join Date
    May 2009
    Location
    Melbourne, Australia
    Posts
    1,045

    Default

    You can have all the warehouses you want, i will attack, take my fill on resources and then go elsewhere, if i feel that lady luck does not shine on you...then i will attack multiple times, sure yo u may have somebody stopping your city being conquered, but you will log on to see low loyalty, low population, they cant take a while to raise each day before you can do anything...

    Best of luck with god mode

  10. #20

    Default

    Quote Originally Posted by Archangel View Post
    Anyone remember the days when catapult owned all and produce up for tender in the market was safe?
    Like many other of Civvivor's other bizzare changes, this was 'fixed' because enough of a whining noise was made about it being an unfair 'exploit' (which in the game's books, seems to be anything that forces players to attack innocent, peaceful, law-abiding NPCs for resources).
    I think it is likely that the same whining noise will start up about this 'exploit' once enough people start to find it harder to crush the meek and weak.
    (Exploit in Civvivor playerspeak seems to be any situation where, heaven forbid, that anyone should find themselves using strategy, when brute force should always prevail).
    I can just see the fix being the same as the marketplace. Or maybe transports will annihilate all on their way to the warehouses...
    Unfortunately I have to agree with that. PvP is a one button wonder that turns you in to instafarm untill the opposition gets bored or you quit. So while they jam PvP down everyones throat, it kills out 90% of the people in 3 weeks. They would rather nerf medals though, convincing themselves it's too easy to OP when in fact it is too easy to OP in relation to 90% of the people playing this game, with 2 cities.

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