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Thread: God Theory

  1. #1
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    Default God Theory

    Many of us have seen a battle report that just did not make sense, no matter how we looked at it, the outcome was completely wrong. There are currently three big factors that determine the outcome of a battle. They are
    1. Range Theory, in which the match-up of ranges between two armies will determine the amount of attack each unit type will perform,
    2. Hero Theory, in which the hero's capabilities become bonuses to armies that can change the outcome of a battle, and
    3. Targeting Theory, in which each unit can only target one unit at a time, and the complex targeting algorithms that determine which unit attacks which.

    Now I have good reason to believe I have found the fourth and final aspect that can greatly affect the outcome of a battle.

    This Is God Theory

    There is something that goes on during battles that we can not see. It is not visible in battle reports. We know that a fraction of the defeated unit are wounded and go to the medic camp where they may be healed. What we did not know is that a fraction of the killed units will become converted into what I call God Units.

    Why do different units have different attack and defense values? In fact, why do they have attack and defense at all? The explanation is a hypothetical quantum field that I call the "Battle Field," which is responsible for attack and defense values.

    As we all know, because of wave-particle duality, any quantum field must have a particle assigned to it. The particle assigned to the Battle Field is, of course, the God Unit. God Units are basically responsible for the attack and defense of all units.

    God Units are able to boost attack and defense stats greatly in a battle, and a player who owns many God Units will have a great advantage. The tricky part is obtaining them. God Units are tied to heroes, in a strange phenomenon I call Quantum Unit Entanglement, or "spooky action at a distance," all the God Units produced in a single battle will become tied to the victorious hero, even those of the enemy. It is analogous to experience, the more battles a hero fights, the more God Units they will acquire.

    God Units are invisible, do not show in battle reports, and can not be hurt by normal troops. They can, however, be hurt by other God Units. In fact, entire God Unit wars may occur all without you knowing. The reason is that the God Units are their own anti-particles. When a God Unit collides with another God Unit, they will instantly disintegrate and return to energy. Similarly, if a God Unit is somehow produced, it would produce two God Units.

    At best, this still all remains hypothetical, but if it proves true God Theory will revolutionize our understanding of battle mechanics. So have faith, have faith in me, have faith in your fellow players, have faith in the developers, and have faith in God Theory. The search is on! Fire up your rally point accelerators, and godspeed!


    -Darwin
    Last edited by Darwin; 04-25-2009 at 09:22 PM.
    Don't mind me, I'm just a few slices short of a whole cake, and a few cards full of a short deck.

  2. #2
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    Quote Originally Posted by Darwin View Post

    At best, this still all remains hypothetical...
    Very hypothetical
    Why not call it the UMGE Theory? UMGE just hates you and doesn't want you to win.

    Last edited by vBobLing; 08-16-2009 at 11:14 PM.

  3. #3

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    Quote Originally Posted by Darwin View Post
    Many of us have seen a battle report that just did not make sense, no matter how we looked at it, the outcome was completely wrong. There are currently three big factors that determine the outcome of a battle. They are
    1. Range Theory, in which the match-up of ranges between two armies will determine the amount of attack each unit type will perform,
    2. Hero Theory, in which the hero's capabilities become bonuses to armies that can change the outcome of a battle, and
    3. Targeting Theory, in which each unit can only target one unit at a time, and the complex targeting algorithms that determine which unit attacks which.

    Now I have good reason to believe I have found the fourth and final aspect that can greatly affect the outcome of a battle.

    This Is TheGod Theory

    There is something that goes on during battles that we can not see. It is not visible in battle reports. We know that a fraction of the defeated unit are wounded and go to the medic camp where they may be healed. What we did not know is that a fraction of the killed units will become converted into what I call God Units.

    Why do different units have different attack and defense values? In fact, why do they have attack and defense at all? The explanation is a hypothetical quantum field that I cal the "Battle Field," which is responsible for attack and defense values.

    As we all know, because of wave-particle duality, any quantum field must have a particle assigned to it. The particle assigned to the Battle Field is, of course, the God Unit. God Units are basically responsible for the attack and defense of all units.

    God Units are able to boost attack and defense stats greatly in a battle, and a player who owns many God Units will have a great advantage. The tricky part is obtaining them. God Units are tied to heroes, in a strange phenomenon I call Quantum Unit Entanglement, all the God Units produced in a single battle will become tied to the victorious hero, even those of the enemy. It is analogous to experience, the more battles a hero fights, the more God Units they will acquire.

    God Units are invisible, do not show in battle reports, and can not be hurt by normal troops. They can, however, be hurt by other God Units. In fact, entire God Unit wars may occur all without you knowing. The reason is that the God Units are their own anti-particles. When a God Unit collides with another God Unit, they will instantly disintegrate and return to energy. Similarly, if a God Unit is somehow produced, it would produce two God Units.

    At best, this still all remains hypothetical, but if it proves true God Theory will revolutionize our understanding of battle mechanics. So have faith, have faith in me, have faith in your fellow players, have faith in the developers, and have faith in God Theory. The search is on! Fire up your rally point accelerators, and godspeed!


    -Darwin
    In other words... I do not know why troops randomly die.

  4. #4
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    You do know. I just explained it pretty clearly right there. This whole game is built upon principles of quantum physics.
    Last edited by Darwin; 04-25-2009 at 02:40 PM.
    Don't mind me, I'm just a few slices short of a whole cake, and a few cards full of a short deck.

  5. #5

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    I dont understand none of that sorry.

  6. #6

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    Hahahahahahahah

    but but but what about that cat in the box?

  7. #7
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    You also don't understand sarcasm and parody. Ah well, I expected as much that very few people would actually get the joke.
    Don't mind me, I'm just a few slices short of a whole cake, and a few cards full of a short deck.

  8. #8

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    Stick with evolution big guy.
    "The greatest happiness is to scatter your enemy, to drive him before you, to see his cities reduced to ashes, to see those who love him shrouded in tears, and to gather into your bosom his wives and daughters."

    -Genghis Khan

  9. #9

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    Wow... that does make sense. If you apply the unified field theory started by Enstien you solve the equations of the universe.

    Or just add more writing :P

    Love it!
    Lord Aderik Brogan, Knight of the Obsidian Rose

    Member of the Reunited Kingdoms server 1
    Member of the WMD world 3

  10. #10
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    I shall nickname these God Units "Higgs boson"! I predict they shall be found within one year of the date of this post.
    This might have been better posted on a Tuesday now that I think of it.
    Don't mind me, I'm just a few slices short of a whole cake, and a few cards full of a short deck.

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