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Thread: Prestige - Change or eliminate

  1. #21
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    Apr 2009
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    Quote Originally Posted by Mandolin View Post
    Well, you can already look at player rank by honor.

    By changing alliances to rank based on honor as well, it will become the prominent stat. Not exactly sure what you're asking for, here, since non-prestige rankings already exist in the game through a simple drop-down box.

    If alliances were ranked by honor, then alliances would emphasize it more, making it a more valuable stat.
    The drop down boxes are only for alliance rankings, the overall rankings are ranked solely on prestige from the last time I checked. I could understand if he wanted it changed so a drop down box was added for the world rankings.

  2. #22

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    For one, prestige informs you that the player has finished quests and accomplished things to get further in the game- Other than that it has little meaning. However, when you look at a valley and see that it is occupied by a player that has more prestige than you, do you move on? Chances are you do. Now that is very significant! Great game...lol

  3. #23
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    In my mind, Prestige is not a measure of a player's skill. It is more a measure of how long they have been actively playing. An active player will gain prestige faster than the one with the perfect strategy, if that perfect strategist only rarely logs on.

    Another way to view it, is that prestige measures a player's ability to play the game as the developers want them to play it. The higher your prestige, the more closely you match the things they value in a player. What standards you or I wish to be judged by is irelevant. The judgement of the game creator is what is ultimately important.

    On a philosophical note, life itself is a bit like that as well. While we may think we should be judged by certain standards, our creator likely sees things a bit differently. Ultimately, whose judgement is more important?
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  4. #24

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    Quote Originally Posted by Lord Simcoe View Post
    However, when you look at a valley and see that it is occupied by a player that has more prestige than you, do you move on? Chances are you do. Now that is very significant! Great game...lol
    This.

    Next time you are considering attacking someone, and you get a little antsy because they have high prestige, look them up in the Statistics screen. Do they only have a couple of cities? Is their honor really low?

    If the answer to either of those questions is 'Yes', then farm away my friends! They likely are 'overrated' by the wonderful, non-descriptive stat, Prestige!

    They will likely have quite high resource incomes, and lots of delicious gold to steal, and won't have much to hit back with after your merry band of plunderers departs their lands.

    Give it a whirl! Double your farming income in 2 minutes flat!

  5. #25
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    Apr 2009
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    My take on this subject, prestige means absolutely NOTHING...

  6. #26
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    May 2009
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    I have to agree 99% with the author. I feel prestige is very overrated. The 1% I don't agree with is that I feel the only time prestige holds any worth is in the ZERG rush at the beginning of a server.

    Due to the fact that we are all in beginner protection there is no/little way of gaining honor. Prestige is a way to rank all the players and show who has the most advanced empire. ( by advanced I mean scientifically and also building development.)

    Once the beginner protection is over I like to look at the "top" players and see who starts gaining honor and who doesn't. That tells me who is being a point ***** and who is being a good player. I do the same as a host in my alliance.

    After the beginner protection is over I believe the default ranking system needs to shift over to a more accurate "ranking of power" system. I don't think honor alone makes a good power player.

    I think a mix of honor, recovery potential (by that i mean the ability to replenish lost troops and resources) along with a " % alliance bonus/penalty" ( a bonus/penalty applied to a good alliance vs a bad one. If you are more skilled than the alliance you are in you get a penalty and vice verso. I believe that will even the playing field more.

    The players I fear the most are the ones who you don't expect to be strong but then they turn out to starting kick your ***. Most of those players prestige ranks were low.

    I have more thoughts on why and how prestige is good vs bad, but most of those have already been mentioned in this topic by other members. In the end part of the game, the only thing prestige does is instigate fear in the inexperienced, enable the "top alliances" to brag before they get crushed by a Rank 22 alliance, and continue to be a waste of 1's and 0's.

  7. #27
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    Does a ranking really matter to you anyway ?? isnt the game about having fun. or do you have to strive to be number 1 in what you do. Thats not all together a bad attitude to have, and there will always be number 2 chasing at your heels who is being chased by number 3 and so on...enjoy the game and ignore the rankings

  8. #28
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    hahaha. Fun is relitive. I have fun helping noobs and tearing up the ones that don't want help.

    moving up ranks is another way of haveing fun. but it's not fun if you are a better player than someone ranked higher than you.

  9. #29

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    This game is more than a war game. There are quests, city building, and well rounded upgrading. While I havent done it yet, I intend to upgrade all 3 of the warehouses in each of my cities to 9 because I make massive resources and someone could concievably get past my maxxed defenses if the plan it right. But I do agree that it IS partially a war simulation game so if people are not fighting anyone, they ought to go play Sims.

  10. #30
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    Quote Originally Posted by Adria View Post
    In the proposed upgrades they're making Honor much more prominent in Alliance ranking and such. I think most people by now realize that Honor is the more dangerous of the two stats.
    I always thought honor was even more broken then prestige. Honor is merely how much action a player has gotten into with pvp. It's not a true measurement of how dangerous a player is.

    They could've sent an enormous amount of scouts into another player's city and killed them all or vice versa, they could have been scouted and killed them all. I've gotten 50k honor in one scout attempt before. And then I would wait until that player built up another army of scouts and do it again.

    Some players don't have much of an army but they have good fortifications. And if those fortifications kill enough, it yields honor.

    Honor is set-up, player with less resource loss wins, and winner takes all.

    So you could have someone who has loss their fair share of battles and have "honor debt" so to speak, but have a huge army that could wipe everyone off the face of the earth.

    I will give you this: Honor can be (not is) a testament of how experienced a player is in pvp.

    When doing pvp I still look at prestige. It can show how developed a city is.

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