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Thread: What Not To Build In Secondary Cities

  1. #61

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    Stables are for upgrading your Horeback riding...I think

  2. #62

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    This is a good guide...but confused me with the order that is suggested to build things...and you said nothing at all about resources...

  3. #63
    Join Date
    Jun 2009
    Location
    Fostoria, Ohio
    Posts
    63

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    Quote Originally Posted by The_Mystic View Post
    This is a good guide...but confused me with the order that is suggested to build things...and you said nothing at all about resources...
    you build resources by what you need, if you're just starting building evenly of all resources is always good, eventually you won't need that much stone, so you'll end up demoing those for farms or lumber mills(maybe iron)

    Most of my cities have the majority of one type of resource, and then valleys to increase that(this seems like the best way)

  4. #64

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    Stables speed up the training of army. Mind you it's not much time per army unit but when your building a large number it takes off a considerable amount of time.

  5. #65

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    Could you make it a level 1, and then destroy it ???

  6. #66

    Default Sharing Research????

    Quote Originally Posted by strider5548 View Post
    Academy: Every city shares research, but you need an academy of appropriate level to use the research in each city, so build one of these everywhere.
    What do you mean by "appropriate level"? does it mean that all the academies in ur each and every city should be at the same level???
    Like if 1 city has lvl X, then all should have lvl X only in order to share..... or is it a fixed level?

  7. #67

    Default Here ya go.

    Quote Originally Posted by paragypatil View Post
    What do you mean by "appropriate level"? does it mean that all the academies in ur each and every city should be at the same level???
    Like if 1 city has lvl X, then all should have lvl X only in order to share..... or is it a fixed level?
    Appropriate level means that if your academy is a level 1 you can use the bonus from farming and lumbering but not from masonry and Iron mines. You will have to upgrade to level 2 to use them. This goes to other things learned from the academy as well.

  8. #68
    Join Date
    May 2009
    Location
    Alusair cave
    Posts
    2,639

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    Quote Originally Posted by paragypatil View Post
    What do you mean by "appropriate level"? does it mean that all the academies in ur each and every city should be at the same level???
    Like if 1 city has lvl X, then all should have lvl X only in order to share..... or is it a fixed level?
    It means when you check the requirements to research a tech, you need an academy at a certain level to do so (IE; military tradition needs a lvl 1 academy, informatics needs 3, horseback riding needs 5, etc.). This is the same level your academy needs to be for your city to have access to the benefits of that tech. Other requirements (like forges, workshops, stables, etc) are only needed to research additional levels of the tech.

    So, for instance, if you have level 7 horseback riding, and want to have that tech active in a city, you need only a level 5 academy. If you wanted to research it higher than level 7, however, you'd need to meet the other requirements (like a level 8 stable).
    It's all Rodri's fault.

  9. #69

    Default Use markets for warehouses

    If you're on regularly, you can use markets as warehouses. When you see an attack coming, go to your level 4 market and put all your resources up for sale at a price so high nobody will buy them. Then, once the attack is past, just cancel the sale.

  10. #70

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    Someone's probably already said this, but once you get your feasting hall to a respectable level, you can just get rid of the inn.

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