the main reason i use the stable is so that i can biuld aand upgrade the relief station
the main reason i use the stable is so that i can biuld aand upgrade the relief station
i can see building a stable for relief station, but for horseback riding its not needed, i personally dont build relief stations in all my cities so i have no need for a stable in every city.
my sceond city and haft full with cottage for homes its not really a army city
Mikyo (No Longer Playing) But If you want to find me look up Cfdcfd15 at youtube
Warehouse:
I do believe the best way to keep u stuff safe is to build a good reputation (prestigue,honor,alliance). Beyond that a good defense and army are also useful. However there are two situation where warehouse is essential:
1. When u are under attak and u want to do comforting. U can use either food or sell lumber and do praying. If the guy has enough transporter he can withdraw all u cash and u won't have anything to comfort. I keep the level of warehouse such that I can do a few rounds of comfort withing an hour.
2. If u have negative food production and all u foods are plundered then u city goes to riot and refuge. U lose resource and army. So to prevent this it is good to have a warehouse mostly for food for when u are offline.
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I also find that a great way to take care of u resources are to have a lot of cheap resources (food). If u have like 10M food and only 2M other resources. Then u are less likely to be attacked compared to the time when u have a higher ratio of gold or expensive resources.
Practically I only keep a single level 9 warehouse for each city (30-40K population). Mostly holding food and lumber
Lord Ihm, Server 4
Basically, all buildings have their uses, some just have more uses, or they are used all the time. We'll preface by saying I am in a top alliance, and in the top 500 individually on a server, so I am not getting "farmed" by anyone.
Cottages - I build 14 of these in every city, I like large populations, so they are generally at L5+ as soon as they can be, then as I start getting the more important things built, I start upgrading these again.
Barracks - I build 7 barracks in my starting city, and 8 barracks in each additional city. I always try to upgrade them in bunches, so they are useful. All of them built as 1's before upgrading, then I upgrade one to L4, then upgrade another, etc. Once they are all to L4, I get them all to L6, and then I start working on L9's.
Inn - You need one in every city, even if you get rid of it later. The Inn is a prerequisite for the Feasting Hall, which is obviously a must. The Inn really does not need to go past L1, if you plan on removing it later, but I keep one in each city always. The plan here is that in case of emergency, each city is able to stand alone, if I lost the others. I generally work on getting an L5 Inn, which gives better selection of heroes.
Feasting Hall - Obviously you need this. I suggest getting it to L4+ ASAP. You'll need 1 spot for a Politics hero, 1 for an Intelligence hero, and as many Attack heroes as you want.
Rally Point - Always work on getting this up to at least L3 before doing much else. You always want armies out, workers out, and transporters out, whatever you are doing.
Beacon Tower - This is a must, and should be upgraded often. One in each city.
Market - Some people use them, some don't. I use them, very actively. I put on in each city, and upgrade them to L4+ to allow me flexibility in my orders. I also use a strategy that makes each city heavy in a certain resource, so the market helps me with an extra source of income, and a way to get the necessary resources when I need them.
Forge - You'll need this at least to L2 in each city, until the walls are done. Only need it upgraded further in one city, though, and once your walls are done you can get rid of it.
Workshop - Get this to L1 in each city, but it is the same as the Forge, only need the upgraded version in one city, you can replace it when your walls are done.
Academy - One in each city, and always keep them all upgraded. You can forgo L10 upgrades to these badboys if you aren't hitting people with warehouses
Stables - I always get these, although I only upgrade one per city, for research purposes. The enhanced speed part, I think, is broken, so no need to keep them once you have a Relief Station upgraded to suit.
Relief Station - I like to shift troops around as needed, and also ship resources to teammates. Getting a high level Relief Station is simply mandatory in my view. It means that no one can bully my alliance around when we can all send defensive troops around in no time flat.
Embassy - Personally, my cities do not have an embassy, except my main city (The one with only 7 barracks. Take a guess how my other cities get an 8th barracks?) Not trying to sound cocky, but I don't really need someone else's troops stationed in my city, eating my food. My defenses are solid enough, especially with the change to boost range of ATs based on wall level. So between my own troops and my wall defenses, I don't really need to station troops here that aren't mine. The downside, is that if I lose all my cities and for some reason lost my alliance, I'd need to do a lot of work just to get back into an alliance, but my alliance is solid (I'm the VH, so I shouldn't get bootedand that would never be a problem.
Warehouse - Honestly, I just don't use them. It started when you could still hide resources on the market, which made that much more effective than using Warehouses. Still, there are only certain circumstances you'd need these for, and other buildings are useful more regularly. With the extra defense bonuses from additional AT range and Rockfalls affecting Mechanics, you can easily defend your city if you aren't stupid and don't **** the wrong people off. Having a good alliance is also very good, because the threat of force is generally more effective than the use of force. Still, if you are one of those people without a good alliance, or you started really late, these can be useful for emergencies.
Thanks useful info.
Well summarized Hellgrim!
There is one point though that haven't been touched upon yet. When under attack from stronger players, they like to take out your MAIN city first!
So if you avoid building certain buildings in your secondary towns, you could stand without those alltogether if you lose that city.
This could seriously harm your research progress if you are still researching, and you could move backwards many levels of technology because you don't have the required buildings anymore, leaving you even weaker in battle.
Cool. Thanks. I was wondering if it was safe to take down the workshop/forge in my secondary cities once I got the walls maxed.
I have taken down some inn's though simply because I can easily ship Heroes quickly to the needed city with the relief stations - if I send them with a scout that is.
I might keep at least one warehouse in each city and upgrade it like mad and tell it to hold food only, that way when I am not online, I have less worry that some mofo with a crazy sized army will steal all my food now that's become more valuable.
How about getting rid of buildings if and when they are no longer needed... or do we lose the benefits?
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