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Thread: Complete Reference to Conquer a level 10 NPC

  1. #41

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    this is a great guide, the best i have found so far. And yes, i agree with keel about the balistas. . they get outranged, the archers take out everything before the balistae even get in position to attack. So you are best off sending 15k more archers. . . dont forget the rainbow though. On the topic of rainbows, i have found that it is alot more effective to send about 50 of each troop rather than to send 1 of each
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  2. #42
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    Thank you, if you refer to Section V-2 Medal drops / Wave timings Balance, it should be answering your question.

    Quote Originally Posted by Mankarn View Post
    A) wait for the first attack to come back and after that you send troops with an equal speed?
    This is absurd and you are well aware of it.

    Quote Originally Posted by Mankarn View Post
    B) Do you wait until 3 minutes before it gets back (asuming you are using a 1 min gap) and then send the 2nd and a min later the 3rd and a min later the 4th, and a min later your trops get back so you can send the 4th and now you just keep going?
    The difference between first wave's time remaining and second wave's time remaining is the time gap, not the difference between the time you send.

    Quote Originally Posted by Mankarn View Post
    C) Increase the general time gap for the first few attacks and then decrease the gap later
    Not really.. there are two ways to manage the waves.
    1. Send all waves with fixed wave gap (should be cyclic, as you have understood)
    2. Send all waves(from a city in quick succession(say, ~5 seconds gap) and wait for all of them to return.. now repeat the process. You can expect a 40k spawn to be faced by the first attacking wave and others can just follow it. As you leave a considerable gap in the continuity.. the first wave should be considerably bigger(say 25k archers and 25k warriors or so) and other waves can be just namesake as they deal with the 5s respawn only, in this second wave can be slightly bigger than the rest.
    This is for method #1. For method#2, all waves will be timed with abt 1s gap.

    Quote Originally Posted by Mankarn View Post
    and how many losses do you take from the 40k spawn?
    http://battlew2.evony.com/default.ht...5c8c007a6d.xml

    I digged up some text files to get this. That's just for an idea, the losses(1735 archers/695 warriors as in this Battle Report) will vary based on individuals - Heroes involved is one typical reason. After the first few waves and when u hit the first 40k respawn, you will know how to proceed from there. Waves 1-3 will have majority of the losses and after that, things will be under control.

    Once again, thanks much for your post. Hope my replies helped

  3. #43

    Default Time tables?

    So If I create a city on a lvl 10 flat, and then abandon it, attacking it Immediately after I abandon it. Shouldn't the city have considerably smaller numbers of troops and defenses?

  4. #44
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    No because it spawns fully ready to go.

  5. #45

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    Does it - they don't have all resources from off.

  6. #46

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    Quote Originally Posted by Mankarn View Post

    and how many losses do you take from the 40k spawn?
    Here are the battle reports of waves that faced the 40k re spawning warriors.

    1st re spawn Hero ATT 115

    2nd re spawn Hero ATT 118

    3rd re spawn Hero ATT 112

    4th re spawn Hero ATT 117

    Conquered Hero ATT 112

    The NPC is two miles away. At first I sent waves about 10 seconds apart, and waited for them to come back. Then I sent waves about a minute and 20 seconds apart until I conquered the NPC. Seems my losses are a bit too much, but all the waves that faced the re spawned warriors dropped a medal, so it's a nice trade off IMO.

    No buffs are used.
    Last edited by Petrozza; 08-22-2009 at 08:17 AM. Reason: Added hero ATT values and buff usage information.
    This is a signature.

  7. #47
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    Quote Originally Posted by cyberbullet View Post
    So If I create a city on a lvl 10 flat, and then abandon it, attacking it Immediately after I abandon it. Shouldn't the city have considerably smaller numbers of troops and defenses?
    Troops and fortification will be full but resources will not be so.

  8. #48
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    Quote Originally Posted by Petrozza View Post
    Here are the battle reports of waves that faced the 40k re spawning warriors.

    1st re spawn

    2nd re spawn

    3rd re spawn

    4th re spawn

    Conquered

    The NPC is two miles away. At first I sent waves about 10 seconds apart, and waited for them to come back. Then I sent waves about a minute and 20 seconds apart until I conquered the NPC. Seems my losses are a bit too much, but all the waves that faced the re spawned warriors dropped a medal, so it's a nice trade off IMO.
    Thanks for your post, it's really good. Only suggestion, please edit the post with Hero's ATT value, buffs if applied, thanks!

  9. #49

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    Quote Originally Posted by Lord Prabhu View Post
    Thanks for your post, it's really good. Only suggestion, please edit the post with Hero's ATT value, buffs if applied, thanks!
    Post edited.
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  10. #50

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    Can someone tell me if this report is accurate cause i heard they did some changes or something and it doesnt work anymore but this is the first attack of a lvl 10 npc with no buffs. ok i cant find it but this is what it was... 1k word, 1k pike, 1 cav, 2k warrior, 1600 ballista 2k transport, and 92k archer. with 14k archer losses total.

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