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Thread: The Warrior Spam

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  1. #1

    Default The Warrior Spam

    I've noticed recently on a few of the servers I play, that the warrior spam is becomming increasingly more common in server wars.

    Basically throwing away 2k warriors rainbowed to take out some trebs and traps before coming in for the kill. In addition, if gates are opened, and there are horse units, you get to take out some of those too for the price of 2k warriors AND get a free scout report of the remaining troops.

    One theory is Trebs/traps have a range of 5k and if you take them out, the battle starts at a closer range, thus negating the majority of the deadman zone or whatever. Traps also can take out horse units.

    There is no counter to this and for the small cost of some honor it's the viable solution at this time. I feel this is lame, borderline on exploitive tactics for a lot of reasons.

    Horse units should not be retarded enough to run blindly into battle and be lost when ATs can mow down the warriors with no loss.

    Treb units should not be retarded enough to auto fire on warriors because they are supposely designed to counter mech units. These things are expensive, one shot and done, comeon...

    People use this tactic also as a way to get a report of whats left in the city even though they are completely annihilated. I cant say this is wrong because its built into the game as being possible but I still feel its cheap...

    If you try to send scouts and fail you get nothing except a msg that you were annihilated, so why is it ok now to use warriors to get troop counts? It defeats the whole purpose of having scouts to hide your troop count in my opinion.

    I cant say I don't use this as well because i have no other choice at times, but I still feel cheap doing it...

    Anyone else use this or have any opinions on the subject?

  2. #2

    Default

    I say stop trying to change the game and enjoy it for what it is.

    This would solve most of your problems

  3. #3

    Default

    What a weak response. Thanks for your input I'm sure Keeldawg that you truly think everything about this game is completely perfect and deserves no tweaking.

    I do enjoy this game immensely or I wouldn't bother posting about it.

    I feel it's more important to identify/isolate issues like this, and brainstorm constructively to make the game better.

    Ignoring it isn't going to make anyones gaming experience any better.

  4. #4

    Default

    Unti we will have real battle at least at chess board level
    "deal with"

  5. #5

    Default

    Quote Originally Posted by Praaktis View Post
    There is no counter to this and for the small cost of some honor it's the viable solution at this time. I feel this is lame, borderline on exploitive tactics for a lot of reasons.
    Here's a practical counter. Don't bother building traps or trebs.

    What you are calling an 'exploit', someone else would call using an appropriate counter measure to dealing with traps and trebs. Kind of like you using the forum in the hopes of changing something in the game that you don't like. Exploit?

  6. #6

    Default

    ... whats expoitive is the fact that you can get troop counts when you completely lose the fight.

    Not building the traps or trebs is one solution. I feel they are necessary though as they add the range needed to add to your defense.

    My point is throwing troops on suicide runs shouldn't give the rewards they do...

  7. #7
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    Cool

    Praaktis is wrong, it's a reasonable war strategy, etc.etc.etc.... How many time have people said this?

    So what will you do when they call your name and you're not ready to go?
    Everyone will stare at you and tell you what you know
    That you're in too deep and you can't quite keep your secrets, one and all
    We might just make it after all, on our own

    Quote Originally Posted by rasterbee View Post
    That's a cleverly stupid response, trogdor.

  8. #8

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    First off this is just a discussion. The majority of people trolling the forum seem to have no idea how to think outside the box to look at something objectively.

    Just because I disagree doesn't mean i'm wrong or right, just that I disagree.

    I really dont think it's reasonable in any way.

    If your troops are completely wasted by traps, you shouldn't get any troop info at all.

    If you send enough troops to actually engage in troop to troop combat then you should get some info.

    I thinks traps should be spent on infanty runs, but not the trebs.

    I also searched but didn't see where this topic was ever discussed.

  9. #9

    Default

    Quote Originally Posted by DeHammer View Post
    What you are calling an 'exploit', someone else would call using an appropriate counter measure to dealing with traps and trebs. Kind of like you using the forum in the hopes of changing something in the game that you don't like. Exploit?
    Ah, but it does work though. Anything to make the combat system even more retarded, seems to be implemented once it's complained about on the forum (despite any good ideas that may be suggested by players to keep it balanced). And then smart players find away around that.
    Case in point - Catapults. It used to be that whoever owned them, pretty much owned all. People whined about how unfair this was (since you need an extra michs script in addition to the starting out freebie), and suddenly Archers towers ruled all.
    So the Smart players started using massive archer and ballista heavy combinations (no point wasting scripts when catapults have been hamstrung).
    People whined about that and suddenly the walls/archery level bonus was ramped up to compensate.
    So then it was a case of 'padding' those waves with 1 of every other unit to soak up the damage.
    But the one thing that hasn't really changed is the idea of sending in a wave of more expendable units, ahead of the main attack force, to take out as much of the defences as possible.
    Whether it's warriors, cav, scouts, workers, all depends on just what the tinkering with the combat system has managed fubar at the time.
    Regarding the OP's point though, the battle reports system does make you wonder why we bother with scouting or informatics.
    Given that these days, it's gotten to the point where thousands of scouts are being kept in cities to deny intel to your opponents, why should you get more info from a failed assault than you would from a failed recce?
    Last edited by Archangel; 08-05-2009 at 10:01 PM.

  10. #10
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    Default

    You shouldn't be bringin' this up here. It's not the tactic that you have a complaint about it's the flawed game mechanic. People will always take advantage of any mechanic thas not considered a bug (and even then...) to the full potential and since it's in compliance w/ the rules, there's not much you can do. People aren't gunna stop doin' it because it's ****ty and cheap...thas like askin' everyone in the world to stop usin' guns and fight hand-to-hand because it's more honourable...people are still gunna use the sleazy, cheap, easy shooty way.

    This should be addressed to the Devs, or at least in the Suggestion box, requestin' alterations to the mechanics.

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    I said before I need to be in the top 100 players or else I won't be able to defend myself.
    Quote Originally Posted by Lord Ken Deathmarr View Post
    You know, I don't understand your post sometimes ok? So I take it as a mean threat.

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