Sorry to say this, but this one thing makes this game a joke.
People should not be able to build them endlessly and they should not last more than a day.
Needs to be fixed to make the game better.
Sorry to say this, but this one thing makes this game a joke.
People should not be able to build them endlessly and they should not last more than a day.
Needs to be fixed to make the game better.
Hmmm... Why?
Yeah npc raiding is aparently the only real way to maintain a healthy army.
yeah lets all not npc farm, have towns with 100k archers and 18k AT per town. Then we can never attack each other since we don't have enough troops to actually win, and can't feed extras because food prices would be even worse than lumber.
Not to mention no one could afford food anyway since their npc gold is now gone.
BE THANKFUL big players farm NPC towns. That means they are ignoring your small towns, because you aren't worth their time. Those few attacks they send are not attention, so don't start.
If npc farming were removed/changed that they give less resources and/or can't be attacked without casualties (1-5) that would be good for the economy, but they would need to make armies consume less food. It would take a rather significant re-balancing of the game to do it without causing more problems than it fixes, but as it is now it pretty much takes all the management challenge away which sucks.
In truth the game would be better overall and people would have to battle each other to actually gain.
Instead of farming npc and building massive armies without really doing anything to earn it.
tell me then, How do you plunder a player town with 150k archers plus a few k in rainbow fodder and maxed out level 9 (i'm going to be nice) walls, WITHOUT NPC farming given the current mechanics.
This town is pretty easy to sustain without farming barbs constantly. One level 5 a day would feed it if the city screen is focused on farms/good poli hero/good agri tech.
I'll even be really nice. You can attack 4 lvl 5 barbarian towns a day.
How do you win without crippling your entire alliance?
Another benefit to building NPC farms is to build them in every open space around you.
Not only does this give more food for you and the ppl around you but it prevents other players from creating a new outpost nearby to attack you from.
It's nubs like this that whine about NPC farming that get on my nerves.
The only reason you are allowed to survive and build is because there are better places to get resources (NPCs and inactives). If NPC farming was taken away, players would immediately look for alternate places to gain resources. Suddenly the low-hanging fruit are eight-day old players instead of NPCs. Try to imagine what happens then.
Agreed completely. Everyone in game had the opportunity to make their own NPC farms for themselves. Instead of building your 2nd city, you could have just as easily built some npcs around you. Complaining because someone farms an NPC just to feed their army, because the game won't allow you to make enough troops to go one on one against someone with maxed out defenses is just pointless.
Someone with lvl 10 walls, the correct defenses, machinery and engineering and their entire army (possibly fortified by alliance as well) vs. just you wouldn't be possible without npc farms. Some people don't like to RELY on their alliance in order to make an attack...takes some of the challenge out of it to me.
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