That doesn't make sense, you can't simultaneously argue that
1. Higher lv players will farm lower level players instead of npc towns
2. No one will fight because no one can produce an army big enough to beat a defending army/ATs.
#2 is closer to accurate, as anyone who knows what they're doing can have plenty of ATs by the time they come out of BP, and ATs are far cheaper to build than the amount of units it takes to knock them down, so unless those low hanging fruit are people who don't know how to play at all or have quit the game in which case they will probably be farmed and killed anyway, it would be harder, not easier, to kill people fresh out of BP (who don't usually get to farm NPC towns until at least a few days in anyway).
It's also fail to troll and threaten anyone who disagrees on a subject, though the OP provided no logical argument for the removal of NPC farming either, so both sides of the argument have been weak sauce thus far.
As I said, though, removing/changing NPCs would require a significant rebalancing of the game or else it would cause more problems than it fixes. Maybe if there were more of them to start with, but players couldn't create them, that way they would be strategic resources for people to fight over, as opposed to everyone and their pet hamster having 20 npcs per city to themselves.




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