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Thread: Defence Guide

  1. #101
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    ?!@?!?!?!?! bumb
    If i helped u all u got to do is +rep

    BTW i know u all dig my picture ♥♥♥♥♥

  2. #102

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    I would suggest starting when the server first comes into existence. If, however; you don't, and you're in such poor shape when you leave beginner's protection that you're resorting to these tactics...for your sake I hope you haven't used up all of the teleports you hopefully would have obtained from your Beginner's and Lord's packages...you'll likely need them.
    Last edited by Morganna Le Fay; 11-10-2009 at 03:54 AM.

  3. #103
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    k..........
    If i helped u all u got to do is +rep

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  4. #104
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    bumb?!?!?!
    If i helped u all u got to do is +rep

    BTW i know u all dig my picture ♥♥♥♥♥

  5. #105
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    bumb...............
    If i helped u all u got to do is +rep

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  6. #106

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    Quote Originally Posted by Ulfhere View Post
    Do you know what I like more than being right? When those who are wrong shut up.
    And obviously you like gloating the best. You are just soooo smart! Don't strain your big brawny muscles patting yourself on the back, slick.

  7. #107
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    Ermmm, all these "bump" spam posts indicate obviously that your guide needs to be updated on a new thread, instead of being bumped all the time, knocking about any other more up-to-date, and likely better threads.

    Enough said. That is as good as spam.

  8. #108
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    I'm going to have to go ahead and disagree with you on this one.

    The best defense is a strong offense. Open your gates and let your army be the first level of defense with you walls as your 2nd level. Sure, it might cost you some troops, maybe all of them, but replacing all your ATs and resources are also costly. Anyways, people will be less willing attack you if they realize they will have to face a strong army AND ATs.

  9. #109
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    After reading through I'm surprised no one has suggested using the gates as a weapon. Its easy to use and costs you nothing, but has the ability to save alot of troops.

    Instead of keeping your gates perma shut or open when your being attacked, open and close them depending on what type of attack is coming.

    For scoutbombs I suggest keeping them closed. 100k scouts will kill at most 700 Archer Towers. I'd prefer to lose a few hundred ATs rather then 10-20k Archers.

    For suicide warriors and cavalry I prefer gates closed. Keeping them closed will make sure your own cavalry stay safe as I've noticed suicide waves also take out a few of yours while they kill the abatis. Also, even when they do clear your abatis, all you need it 1 to make the range start out at 5k.

    If they think your offline and send in whatever army they do anticipating fighting only your walls, you can catch them off guard by opening the gates 1-3 seconds before the attack lands and usually wipe out the attacking force with small losses.

    And yes, I know about camp time and how people will then just time it so their waves hit at the exact same time. Then its just a matter of what you want to keep more, army or wall fortifications.

  10. #110
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    good job!!!
    http://ploader.net/files/a805f1645701978f6b2751487a9b0211.JPG

    Quote Originally Posted by Mistress Kitti View Post
    Well....that's what THIIIIIS is for!! *SHHHWWWIIINNNG*
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    If you're leaving, it won't matter to you either way, right?
    Quote Originally Posted by JoeLiz View Post
    arabs will be replaced

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