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Thread: Defence Guide

  1. #31
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    Quote Originally Posted by Lady Miska View Post
    I dont post here often, but i feel this could be of some help. Currently on the server i'm on, some alliances are honor farmer and take pleasure in attacking small members of my alliance. *cough...cough...ronin cough...*

    With the game mechanic that are in place, replying to those attacks are suicide runs and only end up in giving them what they want: honor points. The game only alloys a max of 125k troop to be send in 1 attack, while the defender may have 500k troops to defend (but im not here to rant about the broken part of the game) So their are no way a player with less then 100k prestige can survive that without help.

    This is how we came up with this solution:

    In order to get them the opposite of what they want, we decided to get all our smaller player (100k and less prestige) to close their gates, upgrade their warehouse and send the rest of their rescources to a big member. This way he can still make troops and not loose them, he can also queue in the maximum amount of tower he can build and wait while keeping loyalty up. Since his gates are closed, he keeps is toops and still can evolved even while being hammered.

    I hope this will help at least 1 person/alliance get rid of those honor farmers, and it was a plaesure sharing this with you.


    Lady Miska
    Ya thats a good way but he hes gonna attack them then they will keep losing resouces....
    If i helped u all u got to do is +rep

    BTW i know u all dig my picture ♥♥♥♥♥

  2. #32

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    Quote Originally Posted by cha1n89 View Post
    Ya thats a good way but he hes gonna attack them then they will keep losing resouces....
    Not with a big member acting as a safe house fo rescources.


  3. #33
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    Quote Originally Posted by Lady Miska View Post
    Not with a big member acting as a safe house fo rescources.

    o cool =)
    If i helped u all u got to do is +rep

    BTW i know u all dig my picture ♥♥♥♥♥

  4. #34

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    You are absolutely right !
    Nice pic!!

  5. #35

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    Quote Originally Posted by Torian View Post
    What is the best balance if u have 45000 spaces like a lvl 9 wall. what balance of denfenses goes best with 20000 archers?

    75% AT?
    10% Treb?
    5% logs?
    5% abitis?
    5% traps?
    IF you have machinery and engineering at 10, the traps/trebs/logs CAN be useful. Will take me waves upon waves of warriors to take them down. It will cost you more resources and I wil laugh at you.

    lvl 9 walls: 450 Abatis and 14700 towers
    lvl 10 walls: 500 Abatis and 18000 towers

    Thisforces my opponent to send cav which I WILL kill off. I will get some back from Machinery. I wil build 5 Abatis at a time. This wil maintain my defense infinitely if I am online. It will also maintain the 5000 range which is in favor of the defense.

  6. #36

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    Quote Originally Posted by Satan View Post
    Okay you want 1 trap 3k Abati, and rest AT's.
    That is just silly. Why 1 trap? Why 3k abatis. Have you sen what 2 cavalry and a bunch of warriors wil do to abatis?

  7. #37

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    Quote Originally Posted by Satan View Post
    Okay what 3k abati do, is they 1. stop anyone thats not wlling to lose more then 1k calvary, spam you wit calvary. 2. They help out, because Calvary are very good against anything with lots of range.
    AT's Are just plain the best fortification on the game.
    What they DON'T do.
    1) They don't attack anything but cavalry unless cavalry is sent with them.
    2) They do not deter archers attacks since abatis deal no damage to them.
    3) 3k abatis is the same amount of spaces as 2k towers. 1k towers wil kill cavalry and everything else, 1500 abatis will ONLY kill cavalry. More abatis is NOT better.

  8. #38
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    Wrong. AT's are much weaker against Cavalry then abati(yes an i). Soon, they only way enemies are going to get to you, is to send tons of tons of Calvary. Abati, will Discorage this option, and kill about 5k Calvary, depending on how many waves he/she sends at you.

    the 1 trap is used for the 5k range start.

  9. #39

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    Quote Originally Posted by Satan View Post
    Wrong. AT's are much weaker against Cavalry then abati(yes an i). Soon, they only way enemies are going to get to you, is to send tons of tons of Calvary. Abati, will Discorage this option, and kill about 5k Calvary, depending on how many waves he/she sends at you.

    the 1 trap is used for the 5k range start.
    Abatis will give a 5k range start even if the opponent does not use cavalry. Like I mentioned, I'd spam abatis with 2-4 cavalry and 24-50 warriors and watch them get destroyed. Boring, but works.

    In defense, as long as I have the 5k range, archers and towers will do a significant job against cavalry. Especialy if I have counter cavalry. That stops your cav so my archers and towers can hit them again and again.
    Last edited by Ulfhere; 08-16-2009 at 09:04 PM.

  10. #40
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    Quote Originally Posted by Kanecha View Post
    You are absolutely right !
    Nice pic!!
    my pic rocks 0_0
    If i helped u all u got to do is +rep

    BTW i know u all dig my picture ♥♥♥♥♥

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