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  1. #1

    Talking Full guide

    I've noticed lots of guides with random bits of information about towns and such, i figured i would compile them together for a pretty good guide. If you do this all right you will find yourself big in no time. The main thing is getting to npc farming, wich will be explained in this guide.

    First of all i would like to outline how to begin your city :

    Inside your town - Warehouses - Worthless, have 0
    Make 9 cottages, and level them up as more idle population is needed.
    Begin with 11 barracks , later on u can get more.

    Make your Embassy, Inn, Feasting Hall, Rally point, Marketplace, Beacon tower, Stable, Relief station, Academy, Forge, and finally your Workshop.

    Once you have your walls 10, military science 10 you can demo your Forge/Workshop and make 2 more barracks.. Once horseback riding is 9 or 10 you can demo your stable for your 14th barrack, And once u have all good heroes your inn is also disposable for your 15th barrack. Some people also take out Embassy/Marketplace but that's your personal preference. Obviously only take out the embassy if u have 14999 - 18223 archer towers with a good 100k archers in your town. GATES should be open at ALL times once u reach around 20k archers with a good 10k+ archer towers. Hopefully no one big enough is around you to take you out whle your just starting. Your EMBASSY SHOULD ALWAYS , always have the "allows troops of allies to garrison your city" box checked. If you are offline, and are being hit, hopefully an alliance member can reinforce you and save your town / resources.

    Resource fields - Now for your resource fields there are many different options. My favorite town so far is a Full lumber town because once you're raiding npc's that will provide your food and you have such an excess of lumber u can buy the iron. Even on servers with ridiculous iron prices of 6 per unit. If you want a mixed resource field in your town i would reccomend 16 sawmill 10 farm 10 ironmine 1 Quarry (level 9 Town hall) But thats optional really. And later on quarry can be demolished for another of the other 3 resource fields.

    Npc level 5's - With the basic setup of you're city done a LARGE component in this game is Making/Farming level 5 npcs. A level 5 npc is made by attacking a level 5 flat, conquering it, building a new city, and then abandoning it. Each level 5 npc has 3 million food / 180k iron / 180k lumber / 180k stone / 450k gold. If you have even 10 (low number to have) by you, you can hit them every 8 hours... Wich if u moderately play u can prolly hit them twice a day, for 60m food per day. You can see how this can support a large army. So your main goal when first starting should be to work towards 500 ballista / 400-700 transporters (depending on your logistics level, need to have roughly 4million load capacity) to begin attacking npcs.

    Defense - While builing towards making / Farming npcs you should make sure to use extra resources towards your DEFENSE. You can make 2 traps 1 abatis and then EVERYTHING else Archer towers, Or as people are finding 100k cavalry waves can work well if you attack right to take out defenses, you can get 2-100 traps 500-1000 abatis and maximum archer towers. Personally i use 2 traps 1 abatis 18223 (level 10 walls) archer towers per town. Also, i know it will be hard to do this while making ballista / transporters to farm npcs.. you need to build archers to help your towers out. If someone sends an attack at you they can kill 50k-100k archers or 18223 archer towers alone, but combined their gonna have one hell of a time trying to break your defense. You never want to build defense treb's or rolling logs, as players will send waves of 1,000 - 5,000 warriors to clear them out and get free honor. They're basically worthless.

    Heroes - While first starting you shouldnt be to picky about your heroes.. But your Mayor needs to have highest politics as possible. Then you want to find 1 hero with high intelligence and (assuming level 9/10 feasting hall) 7-8 heroes with good attack. You should look for level 1 heroes with 60-70 of their basic attribute (politics or attack And once u get later in the game you will raise that minimum from 60, to 65, to 70.. but you dont want to be to picky starting out). For your intelligence hero just look for one with 80+ intelligence.. Level doesn't matter.
    Attack Hero - Aside from the fact that you want to use them when attacking people, Some people don't understand what else they can do. If you make your highest attack hero mayor before you queue troops into production it will lower the time on training them. A hero with 40 attack as mayor might have 2minutes per archer, but one with 100 might have 1 minute 20s. (made up numbers to get point across.) So before making troops, appoint your highest attack hero as mayor. (after u queue them into production you can go back to your politics mayor)
    Intelligence hero - They work the same as attack heroes, except instead of lowering production times on troops, they lower research times. So before researching each technology, appoint your highest intelligence hero as mayor, and once again after you begin research, put your politics hero back into mayor slot.
    Politics Hero - this hero should be mayor at all times unless doing one of the two things listed above. Politics gives your Resource production a boost. Higher it is, the bigger the boost. Also, I've noticed my Defensive productions (Archer towers, traps, abatis, etc.) Are faster with a politics hero in mayor. So that's another plus.


    You also never, ever want to be full on cities. If you are Baron, don't get 4 cities. Keep 3. This allows npc building, and later on, you can take over peoples towns and abandon them if you don't want them by you.

    For attacking other players - A general rule of thumb is to have somewhere around 5x their At amount and 3x their archer amount. If you are attacking someone with 18223 archer towers and 20k archers, you want to send at least 90k-100k and expect a decent sum of losses. If your opponent has defensive treb's / Rolling logs / traps, you can send waves of 1k-5k warriors to clear them out before your main attack. If your intended target has even 1 trap, your fight will begin at 5,000 yards. With his archers on walls, his range is further than yours and he will be able to attack you before your in-range, resulting in un-necessary losses. Most attacks should consist of lots of archers and a rainbow (rainbow = 1 worker, scout, warrior, pikeman, swordsman, cavalry, cataphract and Archer, though archers are already included with the bulk of the attack) or you can send like (assume level 9 rally point) 80k archers, 9994 pikeman + rainbow.. You know experiment for your liking. For smaller players and lower rally points you can do the same tihng but like 19993 archers + rainbow or something like that. Just make sure you out number your opponents troops by a lot, because defense is much stronger than offense. They are on walls and their targetting is slightly different for another advantage.
    ~~ I would like to also adress some battle reports popping up here and their. Alot later on in the game players will become "impenetrable" so to speak. Once your able to support it, a wave of 100k battering rams will completely demolish a very, very, very rock solid defense. One report i believe was upwards of 300k archers killed with 240kish warriors and some more meat inbetween. And if you clear everything out but pure archers/At's a wave of 100k cavalry will be quite effective vs alot of archers / At's. Both types of attacks are very lightly tested so far so use it wisely once you can sustain those amounts .

    Scouting - Always remember to scout before you attack, twice generally. You can scout the player to start and evaluate wether by his resources / town if hes worth hitting and or taking over. Then send what ever type of attack best suits cleairng out his defense and taking his resources. BUT you also want to scout before your attacks hit. If your attack is 20 minutes away, Use your camp timer to have scouts hit 45 seconds before. The camp option is right under your hero selection for the attack. So using the 20 minute attack timer, say your scouts are 30 seconds out, you can camp them for 18 minutes and 15 seconds or so, (by the time u get the camp set up its gonna be down from 20m to around 19m 30s - 19m 45s) so you can get a report of their fortifications / Army amounts before your wave hit. They may have reinforced and that 45 seconds gives you enough time to evaluate wether or not to continue due to no reinforcements / weak reinforcements, or recall back because your army would be destroyed. Also if you scout someone and they have scouts, but your scouts Didn't fight, you can tell their gates are shut. If u sent 5000 scouts at someone with20, at the bottom it will show your 5000 killing their 20 (assuming open gates), and if it shows nothing , you can tell the gates are closed. Closed gates provides a good advantage, you can take their defense out in 1 hit, and offense in another. they are greatly weakened when seperated.
    Last edited by oHellsingo; 08-14-2009 at 06:24 PM.

  2. #2

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    When everything is rolling, and you have your ballista / transporters, and heroes in line, Archer towers going up, you can begin the mass production of an army. Attacking the npcs will result in your hero's gaining pretty good experience, so their attack will be much higher allowing for faster troop production. Put your best attack hero in mayor , and begin producing as many archers as you can. After no time (depending on how many cities you made and set up with 10+ barracks) you will be flooded with archers. The real breaking point to taking off in this game, is a solid defense to make people dis-interested in attacking you, and farming NPCs. No one can support a large army on their towns builds alone, even with all farms u wont break more than 1.3-1.4m food production on a level 10 npc capture, But with 10-30 npcs you can easily make 60m-180m food per day.



    ~Didn't use spellcheck, and compiled this on a random spurt of boredom and wanting to share some information, so if i didn't touch on anything you feel may be important or pertenant for new or maybe even older players (depending on how new the inormation is) to know either post it, or let me know and ill edit it in.

  3. #3

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    A little addition about medals -
    When you first start out, check the christmas package looking thing on the top left of your Evony screen. Claim any package you can. With the 2 beginners packages (once the requirements are met) you can get up to knight.

    For further promotions you will need mainly Rose / Lion medals. Im going to state right now different servers have different medal drop rates, particularly newer ones have very low drop rates.
    For rose/lion medals sending 100 archers per valley level, up to level 4 valleys (so lvl 1 = 100, 2 = 200, etc.) Has been shown to work well. You can also send for level 1 - 50 warriors / 20 archers, Level 2 - 70/30, Level 3 - 90/40, and Level 4 100/50. Both have been shown to work adequitely.
    Now to honor medals - I got mine from hitting level 4 npc's with roughly 250 ballista/transporters. You can try different Valley attacks through different medal guides.. But i didn't use a vallley approach as it didn't yield any results for me. So if you wish trying valleys, look at another guide, if not Try level 4 npc's.. or do both for best results probably.
    Courage/Wisdom/Freedom medals - You can get these in amazingly high drop rates (on older servers) on level 5 npcs. I have hundreds of each from farming level 5 npcs. This works out well, since you should attack level 5 npc's regardless.
    Nation/Justice medals - These are obtained by attacking a level 10 npc every 6 minutes, or buying them of course. I would reccomend not going for these until you are bigger. Also, if you reach level 10 compass make sure to use a 150+ attack hero, or a level 10 npc will destroy you, i found that out the hard way .

    ~so there is a decent little medal guide
    Last edited by oHellsingo; 08-14-2009 at 06:25 PM. Reason: Forgot a comma, wich made a section look alot more confusing than it is =)

  4. #4
    Join Date
    Jul 2009
    Location
    Phoenix-Mesa, AZ
    Posts
    251

    Default

    Quote Originally Posted by oHellsingo View Post
    A little addition about medals -
    When you first start out, check the christmas package looking thing on the top left of your Evony screen. Claim any package you can. With the 2 beginners packages (once the requirements are met) you can get up to knight.

    For further promotions you will need mainly Rose / Lion medals. Im going to state right now different servers have different medal drop rates, particularly newer ones have very low drop rates.
    For rose/lion medals sending 100 archers per valley level, up to level 4 valleys (so lvl 1 = 100, 2 = 200, etc.) Has been shown to work well. You can also send for level 1 - 50 warriors / 20 archers, Level 2 - 70/30, Level 3 - 90/40, and Level 4 100/50. Both have been shown to work adequitely.
    Now to honor medals - I got mine from hitting level 4 npc's with roughly 250 ballista/transporters. You can try different Valley attacks through different medal guides.. But i didn't use a vallley approach as it didn't yield any results for me. So if you wish trying valleys, look at another guide, if not Try level 4 npc's.. or do both for best results probably.
    Courage/Wisdom/Freedom medals - You can get these in amazingly high drop rates (on older servers) on level 5 npcs. I have hundreds of each from farming level 5 npcs. This works out well, since you should attack level 5 npc's regardless.
    Nation/Justice medals - These are obtained by attacking a level 10 npc every 6 minutes, or buying them of course. I would reccomend not going for these until you are bigger. Also, if you reach level 10 compass make sure to use a 150+ attack hero, or a level 10 npc will destroy you, i found that out the hard way .

    ~so there is a decent little medal guide
    Just a little insight on the level 1 - 4 valleys. I have been hitting those on server 3 with 50/100/200/400 archers for levels 1/2/3/4 respectively with no losses. I have been getting medals too, but it seems that i was only getting medals from certain valleys... I dont know if it's random or if those are explictly the ones that drop (if you know what i mean)...

    Nice to see this in one place... Might look into these when I am done getting HBR up since I have arch 8 going onto 9.
    Last edited by Couriant; 08-22-2009 at 12:48 AM. Reason: forgot to add what i attacked with

  5. #5
    Join Date
    May 2009
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    In a bunker, South Carolina
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    Quote Originally Posted by oHellsingo View Post
    You never want to build defense treb's or rolling logs, as players will send waves of 1,000 - 5,000 warriors to clear them out and get free honor. They're basically worthless.
    There are rumors of a stealth-nerf to honor.. I've seen the reports to confirm: 0 honor from RL/Trebs.

    /shrug
    ~Byronious~ Editor & Contributor Evonypedia.

  6. #6

    Thumbs up either way

    Quote Originally Posted by ByronXAN View Post
    There are rumors of a stealth-nerf to honor.. I've seen the reports to confirm: 0 honor from RL/Trebs.

    /shrug
    Either way they are easily cleared out with warrior waves and therefor provide no real defense. One would be much better off maximizing Archer towers.

  7. #7

    Default For those wanting to npc farm

    I would like everyone beginning NPC farming to reference -

    Each different level of archer / HBR (horseback riding) yields different results, you want one that says 0 losses


    Archery 08 / HBR 03 (Massive losses due to being in tower range)
    Archery 08 / HBR 04 (Smalls losses from units but @ tower safe range)
    Archery 08 / HBR 05 (0 Losses )
    Archery 08 / HBR 06 (0 Losses )
    Archery 08 / HBR 07 ( Small losses )
    Archery 08 / HBR 08 (Massive losses due to being in tower range)
    Archery 08 / HBR 09 (Massive losses due to being in tower range.)

    Archery 09 / HBR 01 (Small losses from units but @ tower safe range)
    Archery 09 / HBR 02 (0 Losses when using over 575 ballistas )
    Archery 09 / HBR 03 (0 Losses )
    Archery 09 / HBR 05 (Small losses from units but @ tower safe range)
    Archery 09 / HBR 06 (Small losses from units but @ tower safe range)
    Archery 09 / HBR 07 (Small losses from units @ tower safe range)
    Archery 09 / HBR 08 (0 Losses )
    Archery 09 / HBR 09 (0 Losses )


    Archery 10 / HBR 0 (0 Losses )
    Archery 10 / HBR 05 (0 Losses )
    Archery 10 / HBR 06 (0 Losses )
    Archery 10 / HBR 07 (0 Losses )
    Archery 10 / HBR 08 (0 Losses )
    Archery 10 / HBR 09 (0 Losses )
    Archery 10 / HBR 10 (0 Losses )

    Also for amounts to send :

    20 Ballistas vs Lvl1 NPC
    50 Ballistas vs Lvl2 NPC
    170 Ballistas vs Lvl3 NPC
    250 Ballistas vs Lvl4 NPC
    500 Ballistas vs Lvl5 NPC

    These are amounts that will yield 0 losses combined with the right archery / Horseback riding level for Any level attack hero. If your attacking with a hero over 80 attack you may be able to use less, and even less with a hero over 100 attack. But these amounts will work for a hero with 30 attack so they're solid.
    Last edited by oHellsingo; 08-10-2009 at 01:53 AM. Reason: more info ;)

  8. #8

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    All Credit to those numbers goes to the post under - http://bbs.evony.com/showthread.php?t=42643
    And those listed under the "Special thanks section" Just wanted to give all the information i could in 1 thread, not many.

  9. #9

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    This guide rocks Thank you wish i would of read this when i was just starting would of saved me alot of time

  10. #10

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    greatz personal guide!!!
    Up my reputation if i helpedz and i will up u backz

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