You can play every aspect of this game for free (level 10 npc take overs help with that a lot). In fact I never bought cents till I hit duke, and I needed to teleport cities to specific locations.

I know fully well that many other players play for free. So.. you have a free game that if you really tired you can excel at (an no lame excuses we know there are people who are really good at this game and don't pay). Where the only people who end up paying are the ones who suck and doe it early game to get titles and build cities that the rest of us take over. Or the ones who really love the game and buy it near end game to give them an extra boost.

So think about what happens if you lower the prices of game items. It won't make a different for the noobs who buy the items early game, they won't know how to use it. But the dedicated players who can now afford more items plus the effort they put in...

The gap between players will become huge. And those great players who play for free? what if they can now afford to pay a little and get some cheap items? We're just going to get more complaints from new players that the game is unfair (like we don't get so much of that already).



SO I'm going to leave you with an example. what if we decreased the price of cents? I can now demo and build a level 10 npc up in maybe 3 days instead of a week. I can scout bomb you over and over again, because my cities are set up for production and I'll have over 60% heal rate with a pen.

get the picture?