Claification: This is whe you attack a player. This is for when your unsure if you want to attack or not. Hope it helps.
Okay here is my chart for AT's vs Archers
10 total range bonus- 1.5:1 achers, or ballistas with lv 8 archery
14 total range bonus( most likely lv 7 walls, lv 7 archery) 3:1 Archers to At's
16 total range bonus( Most likely lv 8 walls and lv 8 archery) 4:1 archers to At's
18 total range bonus( most likely lv 9 walls, and lv 9 archery) 5.5:1 Archers to At's
20 total range bonus ( lv 10 walls, lv 10 archery) 7:1 Archers to At's
Also if this person has Archers inside, Minus your archery, Military tradition, Iron working, Medicine, and hero's attack.
For each archery point add 1 to the archer vs opponent archer ratio.
For each Military Tradition, Iron working, and Medicine lv tech difference, add .2 to the ratio.
For each 5 attack hero difference, add .2 to the ratio.
Ex. you- lv 8 Military tradition, lv 7 Iron working, lv 6 Medicine, lv 9 archery, hero's attack- 110
Opponent- lv 8 Military tradition, lv 8 Iron working, lv 7 Medicine, lv 9 Achery, hero's attack 100.
You always start off at a 2:1 ratio, so 2.2:1 after iron working, 2.4:1 after Medicine, then back to 2:1 after Hero's attack is added. Your hero can make a worlds difference. Also if you apply a war horn, or Corsolet, the ratio changes by .8
Also, The ratio cannot go below 1:1, ad I wouldnt recomend that. More archers you send, the less loses you will have.
Now at this point your probally wondering how you can find his attack hero. First, as you should normally do, send your waves of Warriors to take out his fortifications. This will tell you his attack hero. Now, go to statistics, and search the attack hero's name. When you find a match, then you have found the missing variable.
I hope this helps, if anyone has any suggestions, or testing of my theory, please post it here. If I helped you, you can rep me![]()



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