Page 2 of 2 FirstFirst 12
Results 11 to 12 of 12

Thread: When an alliance goes bad

Hybrid View

  1. #1

    Default

    Quote Originally Posted by Virgait View Post
    It's called realism. If you break an allegiance in life, there is a price to pay.


    You just don't get it do you? Unlike the rats that were able to jump ship without losing prestige, only those of us who stuck it out are goinhg to get penallized.

  2. #2

    Default

    This came up a couple weeks ago, and I thought I had a good idea for a simple fix. You should be able to formally request to be removed from an alliance, the same way you apply to join one. If there is no response in 24 or 48 hours (or whatever you want to set it at) you should be released penalty free. However if the host actively declines your request, you have to either stay or take the penalty.

    Another idea is you can quit one alliance for free, and the second one (within a certain time) costs you 10 percent, and the third 20 percent and so on. So if someone is alliance hopping it costs them, but they have a recourse to get out of a bad alliance.

    Having a player alliance history would help too, so a new alliance could see how often a player jumps ship.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •