Quote Originally Posted by Beesenitch View Post
LOL.

So lets say there is no cap on the size of the attacking army.

Buddy is sending a massive army of 1,000,000 troops your way. OH CRAP, you think, I will NEVER be able to defend against that.

So you close your gate and feel smug with yourself.

...

Attack hits

And you see that 10,000 of those 1,000,000 troops are transporters.

And your enemy has just stolen every single resource you have in your city.

So now you have NO food, NO other resources, and NO way of feeding the army you "saved" by closing your gates.



Oh yeah...that's a REAL smart strategy.
EXACTLY!! If you can't defend resources, don't expect to hoarde them. It's not like you can't use transporters to move the resources.

But, you prefer the idea of untouchable cities. Yeah, that's fun. Let's all just sit here with 500k+ troops in ea city and do nothing except attack NPC's and little guys. This would at least encourage the bigger guys to attack people of similiar size.

Bottom line... defense is waaaay too overpowered.
1.You can open or close gates to decide wether to engage.
2.You can transport resources outta city before attack hits.
3.You can allocate troops from other cities to snipe defend.
4.All range units get additional wall range
5.Unlimited troop numbers to defend.

So, what does an attacker have to do? Scout a city and hope it doesn't have massive scouts to destroy all yours. Send several waves in attempt to reduce defense, generally taking much more losses. Then, send several waves of huge attacks taking larger losses until troops thinned enough. All while the whole time hoping he doesn't get reinforcements to make all your efforts in vain.

Just seems the ONLY way to break these super defenses is to allow similiar sized armies to be used in attack.