In the last week, I have been attacked by such with about 20k ballistas, 400k archers, 600k warriors, a sotting lot of scouts, and various rainbowed crap. I killed them all and lost all of 25k warriors, 35k pikes, 1k swords, a few archers, and whatever cavalry I forgot to send away first. The point of my argument was less about realism and more about how the lack of a timer is more of an abusable mechanic with no integral purpose. People should be able to open and close their gates when they see an incoming army, they should not be able to happily pinball the army of their choice when under attack by multiple waves within short timespans. Mind you I already have tactics to get around this (other than waiting for the person to log off) I'm just pointing out that it it's an annoying mechanic and just further widens the disparity between hitting someone when they're at the computer and when they aren't. That shouldn't be the primary factor in determining the outcome of an attack.



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