It must be nice to be somewhere with more than 2-3 cities not in Newbie Protection. Then again, time alone wil cure that particular problem.
It must be nice to be somewhere with more than 2-3 cities not in Newbie Protection. Then again, time alone wil cure that particular problem.
The NEW WORLD ORDER is taking over Civony to !!!!! LOL.
Do you really need to go to 100%? At 50% my population is stable and in an upward trend with a few hundred available citizens. I then use Disaster Relief to raise loyalty to 55 and set my tax to 100. I make sure to comfort with Disaster Relief when I see the loyalty go to 51. I seem to get all the advantages of 100% taxing without having to Pray it up to 100. So I guess I call this Armoth's 55% Strategy. Any thoughts?
By the way even if you have to buy all yur food at market rates you still come out well. I ran the stats for me and for every $5K I spend in the market for food to support the Disaster Relief comforting I get around $17k in total gold which is a net gain of $12k on my investment. I am trying to increase food production so that I don;t have to buy any.
Only flaw in your system, armoth, is that the food cost for disaster relief and the gold cost for praying are both based on your MAXIMUM population, not your current population.
By doing 100% tax at 50% population, you're actually taking a very big loss every time you disaster relief. This will only compound as food prices rise, and your population grows.
Why not just build one farm, good stone and iron production and keep taxes low (~10%) then you can just sell the massive excess. Works fine for me. 10k gold an hour for a 'high intensive method' is nothing. Easier to get 50-60k in three resource categories and sell 1/3 of it for easily 20k and hour, buy 100k food an hour (2k gold) and build massive raiding armies
How odd...I just plundered a "Wellington" yesterday xD
But yeah...this has already been said a million times by others.
Awfully cumbersome at multiple levels...
In any case with 100% tax, your population does not grow even if population is trending upwards (effectively 0% growth compared to when tax rate is 0%).
I'm guessing that at 99% tax, population growth rate would be 1% compared to 0% tax.
Maximum population appears to depend on loyalty rather than tax rate. Thus using disaster relief might be good for tax income, but its effectiveness would depend on the market cost of food and such factors.
Last edited by Celegans; 05-03-2009 at 11:26 PM.
1 farm... How are you going to build massive raiding armies with 1 farm?
I think you're overlooking a few necessary basic elements of the game. You need citizens to create units. You need citizens to run resource producers. You need citizens for gold income.
Actually it hasn't... This thread was gravedug by mboettcher just before you posted. This is the original thread where the tactic came about. Give Lord Wellington his due respect, as this is now a common practice of the large, mighty, rich, and powerful.
Since loyalty depends on tax rate, and maximum population depends on loyalty, one could infer that maximum population does in fact depend on tax rate.
It was common practice before he posted it as well.
Why not don't do that, continue with disaster relief taxing, and still sell all your excess. Or better yet, do the taxing, build units and attack people with only 1 farm and then sell their resources. Or better yet, do all that but don't sell the resources, but make more and more units to attack and get more and more resources?Why not just build one farm, good stone and iron production and keep taxes low (~10%) then you can just sell the massive excess.
As to why I wouldn't bother selling resources like you suggest is because the money I am making taxing I use to buy up those cheap resources.
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