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Thread: City Defense, what you need to know.

  1. #1

    Default City Defense, what you need to know.

    Your main city is the city you started with, this will most likely have the most improvements and highest levels, it would behoove you to try to hang on to it.image No one can take your city if you have just one, but as soon as you build a new one, you must make sure that your main city is well protected.

    There are many posts in the public forum which talk about battle mechanics but i will state which is best for your cities defense. This is not comprehensive nor do i claim to be 100% accurate, but i hope that the rest of you will state your opinions and contribute as well.

    If you only read one blog in the forum it would be my suggestion that you read the blog on archery. So much of the games depends on battles and war to further progression and, no element of war is more important in Civony than archery.

    Try to concentrate on defense of your city early on and continue to do so throughout the game. If you want your army to fight the oncoming horde, open your gates, but the biggest reason you want some one not to attack you is not because of the size of your army, but because of the strength of your fortifications. This is even more true with beginning players. Players who have been on a little longer and have more barracks will usually be able to make bigger armies quicker.

    It is a common belief that if you want to make your city wall defenses strong, build archery towers. They have a long range and will often take out the enemy before they can even get to you. Plus, in direct contrast to other defenses they arent a one time use thing. Roll logs have a tremendous amount of range but can only be used once. Archery towers can be used to defend over and over. They will save your resources and save your city.


    Walls themselves have no value other than to look pretty. All that they provide is a durability rating, which i have seen no data on so it must be negligiable, and spaces for fortifications. Yeah, those lvl. 9 walls look nice, but do you have the resources to build 45,000 fortifications?

    One other thing attacking players hate is the abitis. The only thing that is good agianst them are calvery. Calvery and cataphracts are expensive. They can be a very good deterrent. The only drawbacks with them are that they have a one time use.

    Researching the archery skill in the academy boost your towers as well as your archers, effectively each 5% boost in this skill gives your archers and your towers an extra attack each battle. I hope you see the usefulness of this.

    A strong offense is a good defense. If you are well defended, I wont have to hear about how someone is plundering you all day. You will be able to stand by yourself, and be less fearfull of reprisals from weaker and less intellegent and orginiazed alliances. You will be able to attack with huge armies, secure in knowing that when they get mad at you and attack back. You will have a good laugh at seeing how many die against the might of your defenses.

    Carry on
    Last edited by Luthorr; 05-12-2009 at 02:28 AM.

  2. #2
    Join Date
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    Default

    Thank you, I didn't know that the archers could shoot with the gate closed, I've been putting everything into AT lately after my army died lol
    If yuo cna raed tihs yuor too colse lol But maybe if you got closer you would understand me ^_-

  3. #3

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    I would like to thank Darwin for his wonderful posts, and where i got some of this information. Thank you Darwin.

  4. #4

    Default Wow thanks

    I had no idea! This was great Thanks for all the info!

    Now to put it to good use hehhehheh.......

    Keep writng articles like this, they will help EVERYONE!

  5. #5

    Default

    Quote Originally Posted by HaploXar View Post
    Thank you, I didn't know that the archers could shoot with the gate closed, I've been putting everything into AT lately after my army died lol

    That is incorrect actually, unless it was changed in the update... your army sits quietly in the barracks during an attack if the gates are closed... archers included.

  6. #6

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    Hi wildfire,

    This is a post by Morkani,

    (i braught this thread over from help & questions, i think that was the wrong thread)

    it appears you can't have a different setting for each city, if i open the gates in one city it seems to open them for all city's, is anyone else experiencing this?

    i've done a lot of research in the forums here on the subject of open vs closed gates, and my analysis proves..."inconslusive", it appears there's about an almost equal number of people who think different ways,

    (1)some believe if the gates are closed the attacking army will ONLY have to fight your fortifications and your army will act as if it's not even there (if attacking army gets past fortifications, they get your resources).....

    (2)others believe if gates are closed, attacking army will fight fortifications, THEN fight your army,

    (3)still others believe open gates will cause your army to fight but since the gates are open will allow the army to march past the wall defences......

    (4)and other's think open gates means the attacking army has to go through your army to get to the city wall defences......

    (5)lastly, some believe if gate's open your army will defend ALONGSIDE the wall defences but casulty's will come from the army and traps (or some sort of complicated mix).

    i count 5 different theory's here, i've never attacked or been attacked since i'm still under protection, but i'd love to get a clear and concise answer to this one please lol. please select theory 1 or 2 for closed gates, and 3,4, or 5 for open gates.

  7. #7

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    It would seem to me that the game has its own agenda, and for every battle there are differnt results. What may be true for you wildfire is not and has not been true for everone else. If you or anyone else has difinitive proof i would be more than happy for you to post it. As i said in the above article, I lay no claims to be 100% correct.

    Opinions count for something........dont they?

  8. #8

    Default

    It doesn't make a lot of sense gameplay wise to allow archers, ballista, and catapults to fight with the gates closed. Archer's drawback is that they are defensively weak. If you allow them to fight with the gate closed so they aren't actually involved in the battle, but are putting their attacks in anyways, then all somebody needs to do is build massive numbers of archers in each of their towns, close the gates, and never be attacked. Usually all-archer armies are weaker because the enemy can use various small groups of troops to delay the archers attacking one giant force, and the archers get slaughtered. However if they're able to fight behind the walls then this isn't an issue.

    In any case, it seems highly unlikely as it wouldn't be anywhere close to balanced.

  9. #9

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    I dont think this post is fully accurate. Rolling logs and rockfalls have been devastating to my armies compared to archer towers.

  10. #10

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    and how much more expensive are rockfalls and roll logs compared to archers towers. I dont know about you but if you can afford lots of both of those things, this post wont be things you dont already know.

    some things are just common sense, other things are just unknowen

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