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Thread: NewReportPatch & why it's retarded

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  1. #1
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    Thumbs down NewReportPatch & why it's retarded

    ok so if you don't kill 10% of the enemies units, you don't get a report...

    again evony is looking at their game from the wrong viewpoint, instead of trying to make a more realistic war simulation game, they're making it Nerf the internet era.

    the new patch on reports makes since as long as you do not allow casualties for anyless than 10% damage done.

    otherwise if you allow survivors to be healed at the medic camp, you're once again retarded, because the survivors in reality would tell you what the hell was in the city, seeing as they were just there. Also any hero sent should be lost by default, seeing as he's the embodiment of your best military unit, and would be pretty adept at basic defensive reports, and would surely not keep the details to himself upon return.

    also your scout war idea has all but ruined warfare, the 1000 unit warrior attacks were a perfect counter, and i thought that since you didn't get resource reports, it was a nice balance, but again you guys wouldn't know balanced if we paid for it in game cents.

    but again scout war is stupid, scouts are essentially well trained spies, intended for covert scouting operations, not full on "special teams" warfare.
    I thought the idea was sneak in, find out what they got, then get the hell home, not, sneak in, fight everyone that looks like me, ignore the other army, as they'll ignore me and let me do what i want, so long as i kill all their scouts, then come home... am i the only one who thinks that scenario is retarded and un-realistic for a combat simulator?

    has anyone ever tried to scout someone with 500k scouts and a good hero?
    you either hit blind or move on, so this is again paying off ppl for raping the weak and not even considering warfare against equal or stronger opponents, what's the fun of that? you should just mandate the top 10% join the same alliance and beat up on everyone else.

    once again you took a perfectly good tactic, and ruined it because your noobs and part time players didn't understand it and got killed accordingly, one day you'll start paying attention to your core base, or keep losing clients to games like EmpireCraft and Lost Chaos, so again, good luck with that

    by the way if you're sick of the retarded developers, as i am, and are a fan of the early warcraft games as i am, and would like a nice change to a new Citybuilder game play Empire Craft, i've played for 2 days and so far no rule changes, so that beats here in my oppinion
    Last edited by Met7797; 08-22-2009 at 05:10 AM.

  2. #2

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    You should publish this. You might win the 500-cent reward for the best Evony review.

  3. #3

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    they should have made it so that you could send as many scouts as you want as long it is a scouting mission... cuz when someone has a half a million scouts and you can only send 100k its gunna take a lot of scouts and a lot of waves to take them out.

    now they just made it nearly impossible to see the troops on those ridiculously strong players.... D....U....M....B.... good thing i already quit =)

  4. #4

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    I think it is awsome patch,It prevents people that don't have out numbering scouts to get intel from just sending meatshields over to die just to gain it the lame way they shouldn't have allowed that from day 1 anyway it is stupid. If you don't have the scouts to get intel off some one then that's your damn problem build some more or don't attack them and quit complaing about being able to abuse the game by cheating using warriors to do what you can't do with scouts.

    Now if they fixed the other problem with trebs the same way they did this game would be alot better.

    They should also require you to take out a percentage of there defenses to be able to trigger everyones trebs but instead everyone exploits meatshields for that as well sending weak attacks just to trigger them all shouldn't happen.

  5. #5
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    Quote Originally Posted by Pink View Post
    I think it is awsome patch,It prevents people that don't have out numbering scouts to get intel from just sending meatshields over to die just to gain it the lame way they shouldn't have allowed that from day 1 anyway it is stupid. If you don't have the scouts to get intel off some one then that's your damn problem build some more or don't attack them and quit complaing about being able to abuse the game by cheating using warriors to do what you can't do with scouts.

    Now if they fixed the other problem with trebs the same way they did this game would be alot better.

    They should also require you to take out a percentage of there defenses to be able to trigger everyones trebs but instead everyone exploits meatshields for that as well sending weak attacks just to trigger them all shouldn't happen.
    lol part time, noob, or idiot, i garauntee!
    the idea is it's a war simulation game,
    Every good invading army of the time would send in small raiding parties to the towns they were attempting to siege, and the survivors would always tell the leader of the army what was behind the walls.

    the idea of war, is if you can't finesse information (i.e. scout) you can always use brute force to compensate (i.e. sending in kamakazi's to do the grunt work for you) it's a perfectly reasonable technique the problem is ppl like you who can't fathom this type of strategy are getting left behind, but that's a You problem, and Evony should stop coddling the weak.

  6. #6
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    Quote Originally Posted by Pink View Post
    I think it is awsome patch,It prevents people that don't have out numbering scouts to get intel from just sending meatshields over to die just to gain it the lame way they shouldn't have allowed that from day 1 anyway it is stupid. If you don't have the scouts to get intel off some one then that's your damn problem build some more or don't attack them and quit complaing about being able to abuse the game by cheating using warriors to do what you can't do with scouts.

    Now if they fixed the other problem with trebs the same way they did this game would be alot better.

    They should also require you to take out a percentage of there defenses to be able to trigger everyones trebs but instead everyone exploits meatshields for that as well sending weak attacks just to trigger them all shouldn't happen.

    also you're either vry big, or clueless as to how the game works, If someone have more than 200k scouts or so with a good hero, even sending in waves of 100k at a time will take forever, and most of your honnor to get a good report off of them, it's unbalanced, as it assures the defenders of victory for atleast the first few waves, and i don't know about you, but i have better uses for my resources than training a bajillion scouts, effin waste of food and time if you ask me....

    there was a reason armies of the time had 90% infantry and maybe 1% spies, it's about war, this is not football, we don't need no stinkin special teams.

    the mere thought of a scout war before a real war is Nerf at it's finest,

    Step 1. Buy a helmet
    Step 2. Put on the damned helmet

    what this will lead to is ppl not even training scouts, and just sending 100k archers in to feel out the defenses, although this won't even kill 10% half the time, so eventually they'll just stop playing, i mean Sim City is way more efficient and fun if you're lookin to cut out the war aspect of the game, which is what this patch will help to do

  7. #7

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    Quote Originally Posted by Djwlox View Post
    they should have made it so that you could send as many scouts as you want as long it is a scouting mission
    that would be a good idea

    i actually like this pacth, i hate how someone can send 5k warriors and see all the troops you have the city, i mean resources arnt much is all about the troops.

  8. #8

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    Quote Originally Posted by Kingcnnor View Post
    that would be a good idea

    i actually like this pacth, i hate how someone can send 5k warriors and see all the troops you have the city, i mean resources arnt much is all about the troops.

    The problem I have with the whole 10% thing is, when you have cities with 500K Arch, you never take out 10%. If they want to do something that I would support, they could stop handing out logistical information like how many cities I have in stats.

    Beacon Tower? Why?

    Hero is there,
    Alliance is there.

    Statistics, search hero Joe in AB alliance. Player Jake in AB has a hero named Joe. He has 20K pres, I have 180K.
    No, I'm not too worried about that.

    Most of the 'Informatics' is handed to you on a plate anyway.

  9. #9
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    Quote Originally Posted by Kingcnnor View Post
    that would be a good idea

    i actually like this pacth, i hate how someone can send 5k warriors and see all the troops you have the city, i mean resources arnt much is all about the troops.
    again tho, that's a U problem, not a Me problem, if i have a battle with you, and there are survivors, it matters not if i send 1k or 100k, or if i kill 1 guy or 1 million guys, the fact remains that i was there, saw it all with my eyes, and now know what you have.

    the proper way to handle this would be to patch it so you can only send enough to battle to conceivably win, however the problem with that is, the way the battle system is curved, it's impossible to wipe a talented enemy with one wave.

    given that multiple waves are a necessity with the current set up, then the first few waves will always be sacrifice, why are we penalizing ppl for curbing a disadvantage into an advantage? if i have to sacrifice troops to get passed the walls, at least give me an idea of what i'm up against after i give you the honor for my determination. Remember the defender does nothing but sit there and rake in honor until the attacker out thinks the system and dusts his ass.
    Make it worth it to me to wage war in your war game, or call it SimCity

    and resource info is vry important as anyone who's ever advanced teled a city with -6mil food production will tell you, you hit the juicy weaklings before the bone dry weaklings. really tho it's a shame, Evony has spent all this time and effort trying to make it more difficult to farm the weak, when really they've only succeeded in making it where ppl only farm the weak.
    Bad Developer! no doughnut for you!
    Last edited by Met7797; 08-22-2009 at 04:26 AM.

  10. #10

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    advantage of patch from the point of view of evony:
    1.increase value of scout. since most people said the game is about archer and more archer, they now introduce another useful unit!
    2.make it harder for people to get info, thus boosting the already insanely strong defences, effectively making turtling easier and stronger. people hate to be hit. its a war game, but who cares?

    fact is most people are playing this as SimCity, the people in forum are only small representation of the whole server population. to a developer, it's more important to make 'most' people happy.

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