Well it was clear that a new medal system was needed - it was just too easy to spam an empty valley and get all the medals you needed.

But it seems the new system massively overcompensates for the previous error - 10% drop rate on Valleys level 6 and over does make it ridiculously hard to get medals required to even start your second city. I mean - how many Valleys are you genuinely going to need to attack with 1 city?

There will be a silly situation of attacking Valleys that you are just not going to take purely for the sake of a 10% drop chance, over and over and over again.

This will hurt the game. There needs to be a better solution. It doesn't take much imagination to work one out.

(i.e. 30% drop rate and changing the power of the medals you may or may not receive to reflect the difficulty of the Valley, Courage and Rose for Lv 1-3 etc. There, that wasn't hard was it?)